q155 Posted July 18, 2011 Share Posted July 18, 2011 I made a mod that change the rate of exp you gain when you perform a skill for example, every time u jump u gain 0.3 acrobatic, and say I changed it to 0.6 or something but it does not work, I made one of these before and it worked, but after I reinstalled oblivion it stopped working I tried changing the load order to highest and still nothing I have a lot of other mods though Link to comment Share on other sites More sharing options...
MShoap13 Posted July 18, 2011 Share Posted July 18, 2011 I made a mod that change the rate of exp you gain when you perform a skill for example, every time u jump u gain 0.3 acrobatic, and say I changed it to 0.6 or something but it does not work, I made one of these before and it worked, but after I reinstalled oblivion it stopped working I tried changing the load order to highest and still nothing I have a lot of other mods though Check for conflicting records. OBMM can do this with the "New Conflict Detector" under the utilities button, though it's somewhat crude, TES4Edit is a little more in depth. If two or more plugins alter the same record in Oblivion.esm only the last one loaded will take effect. If this isn't the issue, than it's most likely an error in your script. Link to comment Share on other sites More sharing options...
nosisab Posted July 18, 2011 Share Posted July 18, 2011 (edited) Yes, CS scripting can be tricky when the script compiles but has error(s), it will just terminate silently in game. Check the script structure in TES4Edit and look for entries marked as "unresolved" or something like it to have a starting point where the problem is. Another way is using messages or "PrintToConsole" if using OBSE to generate debugging messages in the logical flow, if an expected message does not show up (ingame) it means the script is being terminate somewhere just before it. Edited July 18, 2011 by nosisab Link to comment Share on other sites More sharing options...
q155 Posted July 18, 2011 Author Share Posted July 18, 2011 (edited) its overwrriten by OOO.esp but OOO has a lower loading order than my esp, how to fix it? thx Edited July 18, 2011 by q155 Link to comment Share on other sites More sharing options...
forli Posted July 18, 2011 Share Posted July 18, 2011 its overwrriten by OOO.esp but OOO has a lower loading order than my esp, how to fix it? thx Simply change the load order and move your mod at the bottom. However the default Oblivion menu doesn't allow load order changes. You have to use OBMM (Simple and fast) or Wrye Bash (For expert users only) Link to comment Share on other sites More sharing options...
q155 Posted July 18, 2011 Author Share Posted July 18, 2011 its overwrriten by OOO.esp but OOO has a lower loading order than my esp, how to fix it? thx Simply change the load order and move your mod at the bottom. However the default Oblivion menu doesn't allow load order changes. You have to use OBMM (Simple and fast) or Wrye Bash (For expert users only) I have OBMM,and I did that already and it still dont work, thats why Icame here to ask in the first place Link to comment Share on other sites More sharing options...
forli Posted July 18, 2011 Share Posted July 18, 2011 (edited) If your mod is lower then OOO in the list, it can't be overwritten by it.Instead your mod must overwrite OOO changes, unless OOO change the value with a script. If it use a script, you must open OOO with the CS, search that script and delete/comment ONLY the line that apply this change. Edited July 18, 2011 by forli Link to comment Share on other sites More sharing options...
q155 Posted July 18, 2011 Author Share Posted July 18, 2011 (edited) I know I sound stupid but how to add a script to override OOO or is anyway to force my mod to over ride other mods? If I disable OOO.esp, then the conflict detector says that it is conflicting with oblivion.esm how to fix that? Edited July 18, 2011 by q155 Link to comment Share on other sites More sharing options...
q155 Posted July 18, 2011 Author Share Posted July 18, 2011 nvm, problem solved thanks for your help Link to comment Share on other sites More sharing options...
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