TheNecropolis666 Posted May 7, 2016 Share Posted May 7, 2016 Alright, I've got a couple of questions surrounding different types of creatures and hopely someone will answer them, as I'm not quite sure what to do. 1. First and Foremost, when one tries to make a reskinned Troll or Storm Atronach, the majority of the color changes follow fine, but some parts still retain their original colors (green patches for troll for example). I then found out that the textures are connected to the skeletons, the question is, how do I get the skeletons to follow the same texture path or to edit them? 2. Secondly, I want to add armor to skeletons and zombies to create new variations for those types of enemies, I downloaded and used a mod by Tiny Lampe called Armored Skeletons (which is super awesome by the way) to create some diversity, but the mod doesn't offer steel armor, nor any greaves or gauntlets. So my question is, how do I add my own pieces to skeletons and Zombies? 3. Third and last, I have a problem with the Wraith texture, I tried to recolor it to be darker, but the bottom half of the wraith simply disappears no matter what effect I place on it, making the creature look pretty awkward. how do I fix this? I know it's a fair bit to ask, and the questions themselves could probably be solved pretty easily, but I'm not that great at Modding and what I am going for is probably a bit too ambitious for my skill level. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 8, 2016 Share Posted May 8, 2016 1- Click on the part you want to mod -> NitexturingProperty -> NiSourcetexture -> texture -> choose 2- Open the mesh you want to edit and the one you want to import things from. When you select the thing you want to import, type ctrl +C, go the scene root in the mesh to edit and type ctrl + v. You can adjust the object's position and size by the way. Link to comment Share on other sites More sharing options...
TheNecropolis666 Posted May 22, 2016 Author Share Posted May 22, 2016 After much tinkering around i managed to fix the Troll's texture problem, however the Storm Atronach has no such option as far as i am aware, i'll have another look tomorrow to make sure i'm not screwing it up. i'll post pictures tomorrow to show what i'm talking about, in case something gets lost in translation.As for number 2, i'm unfamiliar with the terminology you use, are you referring to Nifskope or Blender? i have yet to install Blender as of yet. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 22, 2016 Share Posted May 22, 2016 NifSkope Not at all.^^ Link to comment Share on other sites More sharing options...
TheNecropolis666 Posted May 24, 2016 Author Share Posted May 24, 2016 Apologies for the delay, real life once again rears its ugly head. anyways, back on topic. When it comes to the Storm Atronach I can color the nif file itself but when I go to color the skeleton itself via Nitexturing property, the option isn't there, and the texture itself isn't applied through nifskope, rather from what I can see the construction set. I know it's possible, because both Midas Magic and Creature Diversity have done it before. the question is, how do I go about it? I've tried to apply a new Nitexturing Property to the atronach skeleton, but it didn't work, i'm at a loss as what to do. Link to comment Share on other sites More sharing options...
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