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Terran Vampires REVIVED


Urko

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well a mod whit a great necromancer system (whit bugs) that i like is moriarcis city of the dead http://www.tesnexus.com/downloads/file.php?id=17479 and the consept of making minions and manequins (not shure if spelled right) and a great vamp mod is ltd-vampire http://www.tesnexus.com/downloads/file.php?id=27329 where you can become mist and go under locked doors and become a bat svarm and wolf, and it have a great vampire hunter (the hunters hunts you) system to. another thing that can inspire you is the manga and anime hellsing where i personly like the vampire powers and so on.

 

for solutins on the game is mabye have the counsil have its meating sooner so you dont have to wait a loong time before you can start it.

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what if we add a flight system for the monstrous mode so you dont have to turn into a bat. and you get to give the monsterus form some positives. check out http://www.tesnexus.com/downloads/file.php?id=36903 it also allows flight and fight feature witch is cool. p.s i doubt he will give us trouble if we asked him because his mod is using a modified version of a mod that said not to add without contacting for permission and i know for a fact that he didnt ask.
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and insted of a counsil under the imp city what about a new wamp city in one mountain instead, un the outside it can be just a big fortres dor and inside a big cave whit a artifichal sun(or light) and a big castle in the midle where the counsil can have its meating. that is a worthy place for the terran vampires power. their holy city of sort. and the place under imp city can just be an haven where the counsil did meat just so they did not reveal the holy vamp city to a human that maybe wont be a vampire.
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what if we add a flight system for the monstrous mode so you dont have to turn into a bat. and you get to give the monsterus form some positives. check out http://www.tesnexus.com/downloads/file.php?id=36903 it also allows flight and fight feature witch is cool. p.s i doubt he will give us trouble if we asked him because his mod is using a modified version of a mod that said not to add without contacting for permission and i know for a fact that he didnt ask.

Edited by 2263cam2263
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and insted of a counsil under the imp city what about a new wamp city in one mountain instead, un the outside it can be just a big fortres dor and inside a big cave whit a artifichal sun(or light) and a big castle in the midle where the counsil can have its meating. that is a worthy place for the terran vampires power. their holy city of sort. and the place under imp city can just be an haven where the counsil did meat just so they did not reveal the holy vamp city to a human that maybe wont be a vampire.

dude good idea what if we put the entrance at the highet spot in oblivion dive rock it seems fitting for the crown of power

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and maybe a town whit humans that are cattle to the vamps in the same town and in the days they work to get food, sleep and geet all reado to theyr masters coming in the night, protect theyr masters if they get under atack in the days.
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and maybe a town whit humans that are cattle to the vamps in the same town and in the days they work to get food, sleep and geet all reado to theyr masters coming in the night, protect theyr masters if they get under atack in the days.

those are good ideas but about the cattle its far to complex to create before skyrim. i know about a fallout 3 mod that has it just incase you wanna find out its called fnncq slavery overhaul

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While these ideas are great, I should remind you that there are just 2 people on this project. We need people to fill in the positions on the first post, otherwise the release will be delayed and not be as good as it could or should be. We want to release some time before Skyrim comes out, so don't expect a OOO size overhaul.

 

Flight is intergrated in the mod, but abominable form will not fly (for now). Building whole new cities is a dream we are unlikely to achieve in the short space of time we have. We have to ensure a stable release first before we mess around. We want to lay the foundations of the new blood and humanity systems, along with some other things critical to the mod. Then we fill in the gaps - create an over-arching story, mess around with a few powers and figure out how to make them more fun to use. Chuck in a few extra shaders here and there, that kind of thing.

 

All I ask is that you please keep in mind the size of our team and the workload we already have. Some of the suggestions have been great however, please keep them coming.

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