Korodic Posted July 21, 2011 Share Posted July 21, 2011 How do I make a quest instantly available to the player the second my mod installed and they load their game? Just like how official fallout DLC does, where it makes the quest to get there instantly upon getting it. :) Link to comment Share on other sites More sharing options...
nosisab Posted July 21, 2011 Share Posted July 21, 2011 (edited) Start game enabled? (it is a little box you must check for the quest popping when the game is loaded, if the quest comes to a finishing stage it is terminated for good. This is useful to start quest which give items once, for example). Moreover you can force a quest to start using "StartQuest questID" Edited July 21, 2011 by nosisab Link to comment Share on other sites More sharing options...
Korodic Posted July 21, 2011 Author Share Posted July 21, 2011 oh, I seeeeee. I thought it functioned differently than that. I've used that for dialogue related stuff, but the quest never popped up on the top right corner for their dialogue quest... Is there something else I need to do to get the quest to literally pop up the quest name in the corner? Link to comment Share on other sites More sharing options...
drakeelvin Posted July 22, 2011 Share Posted July 22, 2011 Yes, you need to use SetObjectiveDisplayed then the quest name and objectives will show up, and the quest will show up in your pip-boy. The two related functions are linked at the bottom of that page. Link to comment Share on other sites More sharing options...
Korodic Posted July 22, 2011 Author Share Posted July 22, 2011 Yes, you need to use SetObjectiveDisplayed then the quest name and objectives will show up, and the quest will show up in your pip-boy. The two related functions are linked at the bottom of that page.that looks like what i need. thank you. Link to comment Share on other sites More sharing options...
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