GothikaGeist Posted July 23, 2011 Share Posted July 23, 2011 I'll get rid of that too xD Link to comment Share on other sites More sharing options...
GothikaGeist Posted July 23, 2011 Share Posted July 23, 2011 (edited) Huh... so it seems that Master Updating prevents me from editing plugins in GECK... Guess I'm gonna have to merge as many things into a merged patch. Yes I read that you can use Master Restore Mode to undo that but... meh... Edited July 23, 2011 by GothikaGeist Link to comment Share on other sites More sharing options...
maboru Posted July 23, 2011 Share Posted July 23, 2011 MasterRestore is a simple double click. Then do the merges and MasterUpate again. It's well worth it although I wonder, if you get all the merges working together, do you really need MasterUpdate? I'm guessing it can't hurt, hasn't hurt my simple merges anyway. (Oh, and don't forget to delete all the extra backups, makes for a messy Data file.) Link to comment Share on other sites More sharing options...
GothikaGeist Posted July 23, 2011 Share Posted July 23, 2011 Yeah I just saw those, the backups. Just killed em all :D And now I have an esp merging 6 clothing/weapon mods. Link to comment Share on other sites More sharing options...
commander_tak Posted July 23, 2011 Author Share Posted July 23, 2011 That's good, FNVEdit to the rescue again! I recently posited this on another thread; do you use the d3d9.dll fix (or is it in your fallout new vegas directory)? Something about it disables part of fnv4gb. Geez Gothika, you nailed FNVEdit merging and skipped right over MasterUpdate? Actually that's what got me through the 1.2 patch, been using ever since. Nope, I don't have the D3D9.dll Fix anymore, since Obsidian did their first patch for Nvidia/ATI Cards I believe... Uhmmm, I just saw that I do have a D3D9.dll file, but this one, is for my Enhanced Shaders, I didn't think that could've been the cause of that. Anyways, I'll go to bed and I'll try all this tomorrow without my Enhanced Shaders, That's too bad, I would have love to keep this mod, but heh... Link to comment Share on other sites More sharing options...
commander_tak Posted July 23, 2011 Author Share Posted July 23, 2011 Question, It is possible to run 4gb Enabler NVSE and Fallout Windowed Fix at the same time? Link to comment Share on other sites More sharing options...
GothikaGeist Posted July 23, 2011 Share Posted July 23, 2011 Do you mean Fake Fullscreen? If so then Yes. Just run the Fake Fullscreen and it auto detects the 4GB enabler and nvse. Link to comment Share on other sites More sharing options...
commander_tak Posted July 23, 2011 Author Share Posted July 23, 2011 Well, looks like the Enhanced Shaders D3D9.dll wasn't the cause, I always have the strange lip syncing problem. Anymore suggestions? Link to comment Share on other sites More sharing options...
maboru Posted July 23, 2011 Share Posted July 23, 2011 Configator has a function to background load lip files, and other than verifying your cache again the only other thing I can think of is trying to reinstall again. Link to comment Share on other sites More sharing options...
commander_tak Posted July 23, 2011 Author Share Posted July 23, 2011 (edited) That's what i'm doing. Just 30 minutes ago, my game crashed on a loading screen again after only 10 minutes of gameplay, so it can be REALLY random, and really annoying. It's definitely not a mod conflict, cause i tried vanilla, and it crashed too. So i'm gonna try to do a clean install, with very low expectations, it might works. But i'd say that this is because of the 1.4 patch. So if that doesn't work, I'll wait for the next Obsidian patch, and my Old world blues 1st gameplay will have to wait too. For the 4gb enabler, I'll reinstall FNV and I'll be more cautious on installing my mods/change configator settings. I might take a look at the Bethesda Softworks Forums, if there's any possible fixes, I'll try to put them here. Edited July 23, 2011 by commander_tak Link to comment Share on other sites More sharing options...
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