neotropic Posted May 16, 2016 Share Posted May 16, 2016 (edited) Ya, I just released a mod with two Versions using:[settings] Name of Tapeor[Holotape] [Mod] Name of Tape The whole [sPACE][settings] it a bad idea IMO.Not sure why you would want something you may hardly use or use once or twice at the top.They should be at the bottom. I was initially going to ask for a [settings] Tab to keep them seperate from other holotapes. Edited May 16, 2016 by neotropic Link to comment Share on other sites More sharing options...
neotropic Posted May 16, 2016 Share Posted May 16, 2016 I am also looking forward to MCM.More options for our options :)Next... to figure out how to add new HUD items via Flash. Use to be a Flash master back in FlashMX days building apps connecting to MySQL ect. Now I look at it and I am a little lost (Adobe Animation) I know you have to load each SWF by a level. Now... if we can get someone (or myself) create a new HUDMenu.swf to load another .SWF in which that SWF reads an XML file and that XML file is a generated XML file of HUD Items and load each SWF file to a new LVL ect.... Kinda like FNV that one mod in FNV that merged HUD items via XMLThis is in theory, I am going off of previous knowledge of Flash.And also wanting to figure out how they are passing or retrieveing (most likely this) values to the Flash Files. Link to comment Share on other sites More sharing options...
Maduin81 Posted May 17, 2016 Share Posted May 17, 2016 Yay for MCM! ...Unfortunately, this makes me realize that I may need to learn some flash to work with it. Ugh. ; ; Don't get me wrong, I will! But still, I want to cry, lol. Link to comment Share on other sites More sharing options...
neokio Posted May 17, 2016 Author Share Posted May 17, 2016 Someone please correct me if I'm mistaken, but I very much doubt Flash will be required for creating MCM settings.I can't really find any documentation for MCM Fallout New Vegas.However for SkyUI (whose MCM component was based on Pelinor's work),the examples show how easy it is for mod authors to create config menus. Link to comment Share on other sites More sharing options...
Maduin81 Posted May 18, 2016 Share Posted May 18, 2016 Someone please correct me if I'm mistaken, but I very much doubt Flash will be required for creating MCM settings.I can't really find any documentation for MCM Fallout New Vegas.However for SkyUI (whose MCM component was based on Pelinor's work),the examples show how easy it is for mod authors to create config menus.Oh, phew. OMG THAT WAS CLOSE. *nervous chuckle* Link to comment Share on other sites More sharing options...
Pelinor Posted May 18, 2016 Share Posted May 18, 2016 That's right, you won't need to learn anything outside of Papyrus to make a menu with MCM. I'm basing it on an unpublished (and unfinished :ermm:) evolution to FNV's MCM from about 2 years ago, which is way easier to work with than the original. The script will be in essentially two sections - one for defining the menu and the other for managing values returned from the user. There's a bit more information to input when defining the menu, but it ends up being much easier to read and alter. Still waiting on F4SE to bridge the UI and Papyrus before it really gets going, though. Then there's the mess of Flash and the decompiled UI to fully understand... Link to comment Share on other sites More sharing options...
pintocat Posted May 18, 2016 Share Posted May 18, 2016 That's right, you won't need to learn anything outside of Papyrus to make a menu with MCM. I'm basing it on an unpublished (and unfinished :ermm:) evolution to FNV's MCM from about 2 years ago, which is way easier to work with than the original. The script will be in essentially two sections - one for defining the menu and the other for managing values returned from the user. There's a bit more information to input when defining the menu, but it ends up being much easier to read and alter. Still waiting on F4SE to bridge the UI and Papyrus before it really gets going, though. Then there's the mess of Flash and the decompiled UI to fully understand...Would you be willing to release source for FNV MCM? :cool: Link to comment Share on other sites More sharing options...
Loganbacca Posted May 18, 2016 Share Posted May 18, 2016 Mod author of Sleep or Save here. I jumped on the settings holotape bandwagon pretty early, so I'm keen to follow any standards that are established. What opinions do people have on setting holotapes as quest items, so they can't be removed (accidentally) from the players inventory? Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted May 18, 2016 Share Posted May 18, 2016 It's probably best, I don't really see a downside to it, since the only reason it might not be needed anymore is if you uninstall the mod. Link to comment Share on other sites More sharing options...
wuwuwuwuwu Posted May 18, 2016 Share Posted May 18, 2016 Why don't you try to incorporate MCM into the pipboy? I'm thinking of a menu like Map or Radio for mod settings. I personally would prefer this over an additional menu in the pause screen. Link to comment Share on other sites More sharing options...
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