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installing FWE question


stimsoe023

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Hi ,

 

Ive just installed Fallout 3 from scratch and installed the latest official patch.

 

I then downloaded FOSE, FOMM and the FWE mod.

 

I copied the FOSE files into the fallout3 directory.

 

I then used FOMM to install FWE , I followed the instruction when doing this , this all seemed to go ok.

 

my question is : should I have used the 'toggle archiveinvalidation' button ? (I didnt) , should I have done a merged patch ? (I didnt) - it didnt say you needed to do these in the instructions..

 

the game is running and fwe is active , but it crashes at certain points , Im wondering if any of those two things I missed would cause the crashing....if so, can I go ahead and do them now after playing for a bit?

 

thanks

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my question is : should I have used the 'toggle archiveinvalidation' button ?

Can never be the cause of crashing.

 

should I have done a merged patch ?

If FWE is the only mod you're running: No, making a merged path only begins to make a difference when you're installing a ton of mods. (I'm talking over 50 mods)

 

Anyway, do you have any .esp's or .esm sitting above the Fallout 3 esm or any of the DLC's? Any and all of your mods should be below the FO3 esm and the DLC's.

Better yet: Just post your load order and we'll see.

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Hi ,

 

Ive just installed Fallout 3 from scratch and installed the latest official patch.

 

I then downloaded FOSE, FOMM and the FWE mod.

 

I copied the FOSE files into the fallout3 directory.

 

I then used FOMM to install FWE , I followed the instruction when doing this , this all seemed to go ok.

 

my question is : should I have used the 'toggle archiveinvalidation' button ? (I didnt) , should I have done a merged patch ? (I didnt) - it didnt say you needed to do these in the instructions..

 

the game is running and fwe is active , but it crashes at certain points , Im wondering if any of those two things I missed would cause the crashing....if so, can I go ahead and do them now after playing for a bit?

 

thanks

 

 

when i have archive invalidation checked the game crashes immediately every time, whether or not i have any mods checked in FOMM.

Edited by Meathos
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when i have archive invalidation checked the game crashes immediately every time, whether or not i have any mods checked if FOMM.

Is that so? Do you have the latest version of FoMM? The latest version is 13.21

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yeah, i have the latest version. i've been trying to get my mods to work together for weeks now. i made some progress today, i was actually able to start a game and make a character! it lasted until i hit esc to change some options then i got some sort of guide to darnified UI. the top part was cut off and i could not get back to the game. the mouse worked and there was no crash but the esc key and all the menu selections were unresponsive. i reinstalled DarnUI using FOMM instead of manually and now i crash instantly with mods or not and with invalidation checked or not when launching with fomm or the fallout exe. i am going to reinstall the game and all the mods one by one for a third time. any feedback on my load order would be greatly appreciated.

 

last working load order:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] StreetLights.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] RH_IRONSIGHTS.esm

[X] EVE.esm

[X] DCInteriors_ComboEdition.esm

[X] The Librarian.esm

[X] TheInstitute.esm

[X] Apocalypse Armory.esm

[X] CubeExperimental (EN).esm

[X] Mothership Crew.esm

[X] FOW - The Last Child of Gallifrey v2.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Sharing and Caring Companions.esm

[X] AmyWong.esm

[X] JHBCloverPlus.esm

[X] RHKBrisaAlmodovar.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] UNDCity.esp

[X] Hunters Ridge v3.esp

[X] merc_2.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

{X] Fellout-Full.esp

[X] Fellout-pipboylight.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_PL_NewItems.esp

[X] RH_IronSights_Vanilla_BetterUniques.esp

[X] RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_Vanilla_NewWeapons.esp

[X] RH_EVE_Bridge.esp

[X] RH_FWE_Bridge.esp

[X] Apocalypse Armory - CALIBR.esp

[X] Apocalypse Armory - DLC Enhancements.esp

[X] Apocalypse Armory - Optional Historical Names.esp

[X] Apocalypse Armory + WMK.esp

[X] Apocalypse Armory + EVE.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] DarNifiedUIF3.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] DCInteriors_DLC_Collectables.esp

[X] CS_ LightsaberQuest.esp

[X] CS_LightsaberQuest - Throw Saber Patch.esp

[X] CS_LightsaberQuest - Objectives Patch.esp

[X] The Mantis Imperative - Mantis.esp

[X] The Mantis Imperative - Jello.esp

[X] The Mantis Imperative - XP.esp

[X] The Mantis Imperative - Nasty Zeta No Scaling.esp

[X] The Mantis Imperative - SkillBooks.esp

[X] The Mantis Imperative - Medical.esp

[X] The Mantis Imperative - Combat.esp

[X] Existence2.0.esp

[X] NotSoFast.esp

[X] HeirApparent.esp

[X] IntoTheDeepWoods.esp

[X] AQFH.esp

[X] AQFH2.esp

[X] PLweightadjust.esp

[X] PLFewerItems.esp

[X] MegatonContracts.esp

[X] NightmareRealm.esp

[X] MiniHideout.esp

[X] Sanctum.esp

[X] WMKAA12Shotgun.esp

[X] FasterMorePowerfulMines.esp

[X] FOW - The Last Child of Gallifrey.esp

[X] UndergroundHideout.esp

[X] AQFH_C_103.esp

[X] GalaxyNewsRadio100[M].esp

[X] Radio Active.esp

[X] People_Radio.esp

[X] RadioTenpenny.esp

[X] Apocalypse Armory.esp

[X] CONELRAD 640-1240.esp

[X] SCC - Talk to Anyone.esp

[X] SCC Armor.esp

[X] BriannaCompanion.esp

[X] LucyWestCompanion.esp

[X] bittercup_comp.esp

[X] JessiCompanion.esp

[X] AmyWong - FOSE.esp

[X] AmyWong - DLCs.esp

[X] AmyWong - CALIBR 1.3 (FWE 5).esp

[X] AmyWong - FWE 5.esp

[X] AmyWong - Load Order Fix.esp

[X] JHBCloverPlusOverride.esp

[X] Sydney Follower.esp

[X] Sydney Follower - Load Order Fix.esp

[X] Sydney Follower - Recruitment Fix.esp

[X] Sydney Follower - FWE Dialog Fix.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - REBOOT.esp

[X] merge7.esp

 

 

 

 

 

i originally had this order arranged by the FWE team's suggestion (copied from their Nexus page) but creating a patch with FO3Edit must have rearranged it:

 

 

 

 

 

FWE Master Release - Recommended Load Order

---------------------------------------------------------------

 

Includes: FWE, Project Beauty, Weapon Mod Kits, Mart's Mutant Mod, and EVE

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

CRAFT.esm

CALIBR.esm

Project Beauty.esm

<---------------------------.esms from all other mods (except follower and weather mods!)

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

<--------------------------- .esms from Follower and Weather mods

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

 

<--------------------------- .esps from other mods (except follower and weather mods!)

 

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced.esp (Choose BS OR Non-BS Version) (OPTIONAL)

FO3 Wanderers Edition - OTHER OPTIONAL FWE MODULES

 

FO3 Wanderers Edition - Project Beauty.esp (FROM FOIP)

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp (FROM FOIP)

 

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp (FROM FOIP)

WeaponModKits - FWE Optional Worn Weapons.esp (FROM FOIP, only if using using F3 Wanderers Edition - Optional Worn Weapons.esp!)

WeaponModKits - OperationAnchorage.esp (FROM FOIP)

WeaponModKits - ThePitt.esp (FROM FOIP)

WeaponModKits - BrokenSteel.esp (FROM FOIP)

WeaponModKits - PointLookout.esp (FROM FOIP)

WeaponModKits - Zeta.esp (FROM FOIP)

 

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp (FROM FOIP)

EVE - FWE Master Release (Follower Enhanced).esp (FROM FOIP)

EVE Anchorage - FWE DLC Anchorage.esp (FROM FOIP)

EVE - FWE with WeaponModKits.esp (FROM FOIP)

 

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

 

Mart's Mutant Mod - Project Beauty.esp (FROM PROJECT BEAUTY)

Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP)

Mart's Mutant Mod - Project Beauty + FWE.esp (FROM FOIP)

 

<--------------------------- .esps from Follower and Weather mods

 

<--------------------------- Your merged patch

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No real recommendations actually. Well, except to put the AQFH 1 .esp above the other 2 AQFH .esp's.

 

By the way: I can see you've used FO3 edit to make a merged path, but do you also run FO3 edit in masterupdate mode?

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No real recommendations actually. Well, except to put the AQFH 1 .esp above the other 2 AQFH .esp's.

 

By the way: I can see you've used FO3 edit to make a merged path, but do you also run FO3 edit in masterupdate mode?

 

 

well i tried to. running masterupdate didn't work on my second fresh install of everything so i went back to regular FO3 edit. i got suggestion from you i believe in another post i looked up about load order, i might have took your advice out of context. should i be using one or the other? either way, thanks for helping so many of us new to modding :)

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Heh. You're welcome. Anyway, I'd stick with the order recommended to you by the FWE team.

Also, even if running masterupdate doesn't seems to make a difference, I'd still recommend to run it every time you add plugins to your load order.

 

By the way: What if you toggle archiveinvalidation on in the stand-alone version of archiveinvalidation? Does it crash then as well? If it doesn't, it might be a problem in FoMM itself, which means you might need to reinstall it.

Also, in what folder did you install FoMM? (yes, that really does make a difference)

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i reinstalled everything and had a lot more luck this time. i also added a couple more mods. i can launch all the way to the main menu again but can't run fo3masterupdate or try to create a merge patch with fo3edit without an error using the load order posted below. there are only 4 sub-mods i cannot check without crashing immediately, 2 belong to eve and 2 belong to apocalypse armory. i don't have time actually start and test a new game yet because it is time to eat and sleep but please let me know if you see any potential conflicts.

 

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] StreetLights.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] Mothership Crew.esm

[X] EVE.esm

[X] RH_IRONSIGHTS.esm

[X] DCInteriors_ComboEdition.esm

[X] FOW - The Last Child of Gallifrey v2.esm

[X] Apocalypse Armory.esm

[X] NecronomiconExMortis 5.6.esm

[X] ArefuExpandedByAzar.esm

[X] CubeExperimental (EN).esm

[X] The Librarian.esm

[X] TheInstitute.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] Sharing and Caring Companions.esm

[X] Companion Core.esm

[X] RobCo Certified v2.esm

[X] AmyWong.esm

[X] JHBCloverPlus.esm

[X] DarNifiedUIF3.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] UNDCity.esp

[X] FOW - The Last Child of Gallifrey.esp

[X] CS_ LightsaberQuest.esp

[X] CS_LightsaberQuest - Objectives Patch.esp

[X] CS_LightsaberQuest - Throw Saber Patch.esp

[X] AQFH.esp

[X] AQFH2.esp

[X] Existence2.0.esp

[X] NotSoFast.esp

[X] HeirApparent.esp

[X] MegatonContracts.esp

[X] IntoTheDeepWoods.esp

[X] NightmareRealm.esp

[X] Sanctum.esp

[X] The Mantis Imperative - Mantis.esp

[X] The Mantis Imperative - Combat.esp

[X] The Mantis Imperative - Medical.esp

[X] The Mantis Imperative - XP.esp

[X] The Mantis Imperative - SkillBooks.esp

[X] The Mantis Imperative - Jello.esp

[X] PLFewerItems.esp

[X] PLweightadjust.esp

[X] FasterMorePowerfulMines.esp

[X] ArefuExpandedByAzar-Radio.esp

[X] GalaxyNewsRadio100[M].esp

[X] CONELRAD 640-1240.esp

[X] RadioTenpenny.esp

[X] MiniHideout.esp

[X] UndergroundHideout.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WMKAA12Shotgun.esp

[X] EVE.esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[ ] EVE - FWE Master Release.esp

[ ] EVE - FWE with WeaponModKits.esp

[X] Apocalypse Armory.esp

[X] Apocalypse Armory - CALIBR.esp

[X] Apocalypse Armory - DLC Enhancements.esp

[X] Apocalypse Armory - Optional Historical Names.esp

[ ] Apocalypse Armory - Grenade Hotkeys.esp

[ ] Apocalypse Armory - Grenade Hotkeys for DLC.esp

[X] Apocalypse Armory + WMK.esp

[X] Apocalypse Armory + EVE.esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_RemoveReticule.esp

[X] RH_IronSights_PL_NewItems.esp

[X] RH_IronSights_Vanilla_BetterUniques.esp

[X] RH_IronSights_Vanilla_NewWeapons.esp

[X] RH_FWE_Bridge.esp

[X] RH_EVE_Bridge.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] AmyWong - FOSE.esp

[X] AmyWong - DLCs.esp

[X] AmyWong - CALIBR 1.3 (FWE 5).esp

[X] AmyWong - FWE 5.esp

[X] AmyWong - Load Order Fix.esp

[X] Sydney Follower.esp

[X] Sydney Follower - Load Order Fix.esp

[X] Sydney Follower - Recruitment Fix.esp

[X] Sydney Follower - FWE Dialog Fix.esp

[X] RobCo Certified v2 Version Updater.esp

[X] RobCo Certified v2 Zeta Addon.esp

[X] LucyWestCompanion.esp

[X] JessiCompanion.esp

[X] KelseyCompanion.esp

[X] JHBCloverPlusOverride.esp

[X] bittercup_comp.esp

[X] Companion Core DLC Addon.esp

[X] SCC Armor.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - REBOOT.esp

[X] Fellout-Full.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] Fellout-pipboylight.esp

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