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According to one modder, the issue with the p90 is that the way it is held is different from how vanilla characters hold smgs. Meaning, one would have to know how to change character animation as well, making this mod 2x more difficult than the others. But I believe in all of you modders. Yoou can do it!

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According to one modder, the issue with the p90 is that the way it is held is different from how vanilla characters hold smgs. Meaning, one would have to know how to change character animation as well, making this mod 2x more difficult than the others. But I believe in all of you modders. Yoou can do it!

There's always been an issue with the P90 in every game FO3 and up. It's supposed to be a two-handed rifle but for Fallout it's always been just a bit too compact. Adding new animations may happen in the future but so far I haven't seen anything new because the tools just aren't there, and whether someone will make animations specifically for the P90 is unlikely as it's never been done prior. Also as far as I know it is not possible to add new weapon-specific animations (hand position, reloading, etc) which has also been the case since FO3...

 

I don't disagree, the P90 is an awesome weapon and I'd love to see it in FO4 but only if it can be done right, and so far history isn't in our favor...

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Also as far as I know it is not possible to add new weapon-specific animations (hand position, reloading, etc) which has also been the case since FO3...

 

 

Has Weapon Animation Replacer and Hitman's 1st person overhaul not done this in NV already?

 

I know WAR was used for a lot of Bullpup and foregrip weapons and Hitman completely overhauled the vanilla anims.

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