usaf9211 Posted May 17, 2016 Share Posted May 17, 2016 Some are saying that it isn't possible in fo4, but what about the vertidrone mod? Was there not a skeleton scaled down significantly for this mod? I simply tried to extend the wings on a vertibird skeleton very slightly but can't get it to export back to the correct hkx format. Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted May 17, 2016 Share Posted May 17, 2016 Scaling a whole skeleton is extremely different from deforming it. You don't even need to touch it at all, since the engine itself handles the scaling. Editing the skeleton, on the other hand, isn't possible because there are no free tools to write 64 bits .hkx files. Link to comment Share on other sites More sharing options...
usaf9211 Posted May 17, 2016 Author Share Posted May 17, 2016 Ok guess it's the waiting game then. Was looking forward to changing these up. Link to comment Share on other sites More sharing options...
Di0nysys Posted May 17, 2016 Share Posted May 17, 2016 Xp32 edited the skeleton and added a bunch of bones. http://www.nexusmods.com/skyrim/mods/26800/? Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted May 17, 2016 Share Posted May 17, 2016 Skyrim uses Havok 32 bit, which we can edit. Fallout 4 uses 64 bit, which we can't. Link to comment Share on other sites More sharing options...
EltyJade Posted May 17, 2016 Share Posted May 17, 2016 Skyrim uses Havok 32 bit, which we can edit. Fallout 4 uses 64 bit, which we can't.is there a specific reason we cant edit it? is it just a lack of tools or is there something more going on? Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted May 17, 2016 Share Posted May 17, 2016 Well, it's lack of tools (kind of): the software that allows editing of Havok 64 bits is proprietary and very expensive. I don't exactly know the details, but my understanding is that Havok allowed the 32 bits to be modified freely once they had moved on to 64 bits, so I don't know how it's going to happen with 64 bits. I think people are working on a free version, but there might be some legal stuff going on. (Sorry if this made no sense, I'm very tired) Link to comment Share on other sites More sharing options...
EltyJade Posted May 18, 2016 Share Posted May 18, 2016 Well, it's lack of tools (kind of): the software that allows editing of Havok 64 bits is proprietary and very expensive. I don't exactly know the details, but my understanding is that Havok allowed the 32 bits to be modified freely once they had moved on to 64 bits, so I don't know how it's going to happen with 64 bits. I think people are working on a free version, but there might be some legal stuff going on. (Sorry if this made no sense, I'm very tired)no worries i see what your saying, though i must say and forgive me if im overstepping bounds by suggesting this but would torrenting the required tools not work? i don't believe people would just lay down just because they have to pay for a software when things like torrents are readily available and most people would be none the wiser to the fact that the mod dev was using a torrented tool. Link to comment Share on other sites More sharing options...
clay74 Posted May 18, 2016 Share Posted May 18, 2016 (edited) So, I'm just a bit curious here. Does not being able to modify the skeleton make it harder, or just plain impossible to make custom animations? Like run, walk and jump animations and stuff like dual sheath redux? FNIS and a skeleton were required for those in skyrim, so I am wondering if we will see any of that kind of stuff here. Edited May 18, 2016 by clay74 Link to comment Share on other sites More sharing options...
JuJooGuppy Posted May 18, 2016 Share Posted May 18, 2016 Making new animations is currently impossible. (I swear we answer this three times a day.. should damn near make a sticky announcement stating that animations are not editable / creatable at this time lol) Link to comment Share on other sites More sharing options...
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