msivo Posted May 18, 2016 Share Posted May 18, 2016 I don't know if I'm just an eedjit but I can't figure out how to drop just a default Hunting Rifle with a long barrel, scope and a full stock on to a table in my worldspace... I found the Hunting Rifle in the items/weapons/default section but I cant figure out where to define what attachements it should have... Where do I define that? Do I have to go as far as creating a unique new Hunting Rifle and drop that or what? Link to comment Share on other sites More sharing options...
Hitlerecka Posted May 18, 2016 Share Posted May 18, 2016 Simple, just select the item you want to place in obj window and drag and drop in the cell Link to comment Share on other sites More sharing options...
msivo Posted May 18, 2016 Author Share Posted May 18, 2016 I know how to drop an item in to a cell, what I'm asking is how to select the attachments... If I just drag the Hunting Rifle in, it is the short one with no attachments. I need to know how to pick the attachments for the weapon I'm placing and I cannot see where to change those when I double click the Hunting Rifle I've dropped in the scene. Link to comment Share on other sites More sharing options...
KataPUMB Posted May 18, 2016 Share Posted May 18, 2016 (edited) try setting a template first and put the default as you like http://i.imgur.com/hyG4H37.png Edited May 18, 2016 by KataPUMB Link to comment Share on other sites More sharing options...
msivo Posted May 18, 2016 Author Share Posted May 18, 2016 Thanks for pointing me to the Template section, but wont editing the base object affect all existing objects of that type? Link to comment Share on other sites More sharing options...
msivo Posted May 18, 2016 Author Share Posted May 18, 2016 Well, I opted creating a new copy of the Hunting Rifle and setting the default template to a scoped long variant and it works. Would still be good to know if I can do this without creating a new base object if I want to put down a certain modified weapon variant... Now to find out how the hell I can put down a box of ammo... So far I've only found the singular 308 rounds... Link to comment Share on other sites More sharing options...
jsnider193 Posted May 18, 2016 Share Posted May 18, 2016 Could always take a container or ammo box (give it a unique ID name) and fill it with the ammo and then place that into the cell .. usually what I do Link to comment Share on other sites More sharing options...
msivo Posted May 18, 2016 Author Share Posted May 18, 2016 (edited) I could do that, but because I know ammo can be placed in as those little cardboard boxes I need to find out how to do that. It's a design issue more than a question of functionality. :tongue: I'm guessing the ammo will have the box if I can somehow get more than one round at a time in to the scene maybe. Shouldn't be impossible to figure out as soon as I get back in front of the CK... EDIT: Yep, as I suspected. Dragging dat ammo in and changing the count to more than one under edit changed the model to an ammo box from the single bullet. Hurrah. Edited May 18, 2016 by msivo Link to comment Share on other sites More sharing options...
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