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CK: Place Weapon /w specific attachements into a cell...


msivo

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I don't know if I'm just an eedjit but I can't figure out how to drop just a default Hunting Rifle with a long barrel, scope and a full stock on to a table in my worldspace... I found the Hunting Rifle in the items/weapons/default section but I cant figure out where to define what attachements it should have... Where do I define that? Do I have to go as far as creating a unique new Hunting Rifle and drop that or what?

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I know how to drop an item in to a cell, what I'm asking is how to select the attachments... If I just drag the Hunting Rifle in, it is the short one with no attachments. I need to know how to pick the attachments for the weapon I'm placing and I cannot see where to change those when I double click the Hunting Rifle I've dropped in the scene.

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Well, I opted creating a new copy of the Hunting Rifle and setting the default template to a scoped long variant and it works. Would still be good to know if I can do this without creating a new base object if I want to put down a certain modified weapon variant... Now to find out how the hell I can put down a box of ammo... So far I've only found the singular 308 rounds...

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I could do that, but because I know ammo can be placed in as those little cardboard boxes I need to find out how to do that. It's a design issue more than a question of functionality. :tongue: I'm guessing the ammo will have the box if I can somehow get more than one round at a time in to the scene maybe. Shouldn't be impossible to figure out as soon as I get back in front of the CK...

 

EDIT: Yep, as I suspected. Dragging dat ammo in and changing the count to more than one under edit changed the model to an ammo box from the single bullet. Hurrah.

Edited by msivo
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