Spawn2007 Posted July 29, 2011 Share Posted July 29, 2011 Hello, once again im having problems with oblivion. 1st off i get gfx errors like this. Sorry for the big images i forgot to resize them before uploading hope its not a problem.http://i32.photobucket.com/albums/d46/Paul2007/ScreenShot0.jpg?t=1311948391as you can see in the next screen it loaded in but takes anywhere from 2-30 seconds!http://i32.photobucket.com/albums/d46/Paul2007/ScreenShot1.jpg?t=1311948467 This is what the fighter guild in skingrad should look like when it decides to work properly.http://i32.photobucket.com/albums/d46/Paul2007/ScreenShot6.jpg?t=1311948913But usually it looks like a low poly generic wall has been placed infront of the fighters guild (this happens on most buildings you can enter and even on the gates so it looks like your trapped.) It usually fixes itself but its a real pain/immersion breaker.http://i32.photobucket.com/albums/d46/Paul2007/ScreenShot2.jpg?t=1311948599If i walk into it and look out this is what i see.http://i32.photobucket.com/albums/d46/Paul2007/ScreenShot5.jpg?t=1311948645This is how bad it looks up close.http://i32.photobucket.com/albums/d46/Paul2007/ScreenShot3.jpg?t=1311948697Another problem is the sky sometimes looks like thishttp://i32.photobucket.com/albums/d46/Paul2007/ScreenShot11.jpg?t=1311948983Again if you look where the crosshair is, if i go to it and it doesnt load in i can actually fall straight through the floor. Sometimes it just wont load so again i have to exit the game and reload and then it will work/load in.http://i32.photobucket.com/albums/d46/Paul2007/ScreenShot13.jpg?t=1311948984 I had a thread not so long back reguarding this issue and thought i'd finally solved it, but as you can see it's still happening. Although at present im not getting any crashes, i still get really bad stuttering which can last anywhere from a few seconds to permenantly, then i have to quit out totally and re-load. My bash patch is as follows Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.3] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9MB3] 07 Armamentarium.esm [Version 1.35] 08 Artifacts.esm [Version 1.1] 09 Unofficial Oblivion Patch.esp [Version 3.3.6] 0A DLCShiveringIsles.esp 0B Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0C Francesco's Optional Chance of Stronger Bosses.esp 0D Francesco's Optional Chance of Stronger Enemies.esp 0E Francesco's Optional Chance of More Enemies.esp 0F Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 11 All Natural.esp [Version 1.3] 12 All Natural - SI.esp [Version 1.3] ++ All Natural - MMM Patch.esp [Version 1.3] ++ Symphony of Violence.esp 13 MIS Low Wind.esp 14 Atmospheric Oblivion.esp 15 Storms & Sound.esp 16 All Natural - Real Lights.esp [Version 1.3] 17 WindowLightingSystem.esp 18 Days&Months.esp ++ Regrowing Nirnroot - Normal Plant.esp [Version 1.01] 19 Enhanced Economy.esp [Version 5.4] 1A Map Marker Overhaul.esp [Version 3.9] 1B Map Marker Overhaul - SI additions.esp [Version 3.5] 1C DLCHorseArmor.esp 1D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 1E DLCOrrery.esp 1F DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 20 DLCVileLair.esp 21 DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 22 DLCMehrunesRazor.esp 23 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 24 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 25 DLCThievesDen.esp 26 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9] 27 Bob's Armory Oblivion.esp 28 FCOM_BobsArmory.esp [Version 0.9.9] 29 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 2A Oblivion WarCry EV.esp [Version 1.09] 2B FCOM_WarCry.esp [Version 0.9.9MB3] 2C Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 2D OMOBS_SI.esp [Version 2.0] ++ ArmamentariumLLVendors.esp [Version 1.35] 2E FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 2F FCOM_RealSwords.esp [Version 0.9.9] 30 FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Reavers.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 31 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] 32 FCOM_FriendlierFactions.esp [Version 0.9.9] 33 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 34 FCOM_MoreRandomItems.esp [Version 0.9.9] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 35 Geomancy & Gem Dust OOO.esp 36 Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 37 DLCBattlehornCastle.esp 38 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] 39 DLCFrostcrag.esp 3A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 3B Knights.esp ** Knights - Unofficial Patch.esp [Version 1.1.1] ++ All Natural RL - DLC Patch.esp ** DLC_MOBS.esp ++ FCOM_Knights.esp [Version 0.9.9Mb3] 3C Alternative Start by Robert Evrae.esp 3D Oblivion XP.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 3E FCOM_Archery.esp [Version 0.9.9] 3F MiniMap.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] 40 Bashed Patch, 0.esp Im thinking its either my gfx card or my hdd not being fast enough to load the areas/building's because they eventually load in (the city in the pictures is skingrad), i have just bough a ati HD4890 1GB, so im hoping it does the trick. If not could it really be the HDD? ive done a speed test on it and heres the result. Also my system specs at the moment are: http://i32.photobucket.com/albums/d46/Paul2007/fullsysteminfo-2.png Link to comment Share on other sites More sharing options...
HeyYou Posted July 29, 2011 Share Posted July 29, 2011 Running any mods/texture replacers? Link to comment Share on other sites More sharing options...
Spawn2007 Posted July 29, 2011 Author Share Posted July 29, 2011 yeah its all listed in my bash patch, im not running quarls or anything like that as i know my pc couldnt handle it. Link to comment Share on other sites More sharing options...
HeyYou Posted July 29, 2011 Share Posted July 29, 2011 I see some of the same behavior on my machine... and I AM running qarl's. :D I think the game just gets confused on which textures to use once in a while. I think you have several different problems going on there...... the black sky may be related to having 3.0 shaders enabled or not, or, use of HDR. Might try swapping some settings, and see if it doesn't fix it..... The last screenshot looks like a land tear...... any mods that affect that specific area? Or, does the anomaly go away as you get closer? Link to comment Share on other sites More sharing options...
Roguespear Posted July 31, 2011 Share Posted July 31, 2011 (edited) One thing you can try for the stuttering is download and install a file from Nexus called "OSR_4-1-23208" it is a plugin that helps calm down stuttering in Oblivion. had the problem on my old rig, not so much with new one. As for the other problem, looks like it might be conflicting mods. I have had the problem before and traced it to a mod that I forgot to put back in it's order after using the construction set on it. When crossing the foot bridge north of Leyawiin, ran into a big grey hole and no road. One more note, if your rig takes more ram, install it while ram prices are low and if you dont have it already, switch to Windows 7 64 bit, then download a file from Nexus, can't remember the name, but it lets you edit the Oblivion.exe file and tell it to use more than 2 gigs of ram. Rig: EVGA SR-2 Classified 12 gigs XMP DDR3 ram 2 x e5645 6 core Xeons 2 x GTS450 nVidia cards X-fi Fatal1ty Sound Card 4 x HP Hdmi 22" monitors Edited July 31, 2011 by Roguespear Link to comment Share on other sites More sharing options...
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