Blackboltz Posted July 29, 2011 Share Posted July 29, 2011 I have created two characters since I started using the G.E.C.K. and have given them both weapons. And even though I set both their attitudes to agressive, they just run away with no weapons in hand instead of fighting with them. The weapons that they are trying to use are custom weapons (only modified, not made from scratch). Could that have something to do with it? Link to comment Share on other sites More sharing options...
Flintlockecole Posted July 29, 2011 Share Posted July 29, 2011 Are the guns set to use the magic ammo or whatever it is? Link to comment Share on other sites More sharing options...
nosisab Posted July 29, 2011 Share Posted July 29, 2011 Man, you should be proud to have created the last pacifist on wasteland :) Now, talking seriously, have you give her skill at the desired weapon type? Link to comment Share on other sites More sharing options...
Blackboltz Posted July 29, 2011 Author Share Posted July 29, 2011 Man, you should be proud to have created the last pacifist on wasteland :) Now, talking seriously, have you give her skill at the desired weapon type?100 in the desired weapon type. Link to comment Share on other sites More sharing options...
nosisab Posted July 29, 2011 Share Posted July 29, 2011 (edited) how is the "confidence"?Cowardly Will always avoid/flee. Cowardly actors NEVER engage in combat under any circumstances. - from GECK page high aggression with low confidence makes the NPC/Creature always flee from everything or everyone approaching them. Edited July 29, 2011 by nosisab Link to comment Share on other sites More sharing options...
Blackboltz Posted July 29, 2011 Author Share Posted July 29, 2011 how is the "confidence"?Cowardly Will always avoid/flee. Cowardly actors NEVER engage in combat under any circumstances. - from GECK pageIt currently is set to brave when he ran away. I also don't understand why, when they have weapons, are set to agressive and brave, why they don't attack. Link to comment Share on other sites More sharing options...
nosisab Posted July 29, 2011 Share Posted July 29, 2011 (edited) um, sorry, I ran out of ideas by the moment, I'll let you know if recall or think something causing that behavior which was not yet covered in the thread. Edited July 29, 2011 by nosisab Link to comment Share on other sites More sharing options...
Blackboltz Posted July 31, 2011 Author Share Posted July 31, 2011 Well thanks anyway. Link to comment Share on other sites More sharing options...
Roycesraphim Posted August 10, 2011 Share Posted August 10, 2011 I had this problem when I made the NPCs have custom faction, but I didn't set their faction in relation to the enemies in the wasteland. Once I set them as seeing the wild animals as enemies, then they fought. Although now I have the problem that they fight but won't use the weapons I gave them (yes, they have ammo and the skills, hell, I put both the ammo and the leveled list ammo so they should at least shoot something) Link to comment Share on other sites More sharing options...
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