TeamDragonpunk Posted May 20, 2016 Share Posted May 20, 2016 Hi, So, I'm adding the Intel Options panel from UIMission_GPIntelOptions to the rest of the missions (7 subtypes). The intel coding is straightforward (only about 200 lines of code), but I'm not getting anything (even a redscreen). I think I'm stuck at the Flash function BeginFunctionOp. Other than a utility class, we have no way of accessing or manipulating the Flash code, correct? The standard Options Panel for AlienFacility looks like this. simulated function BuildOptionsPanel() { LibraryPanel.MC.BeginFunctionOp("UpdateGoldenPathIntel"); LibraryPanel.MC.QueueString(""); LibraryPanel.MC.QueueString(""); LibraryPanel.MC.QueueString(""); LibraryPanel.MC.QueueString(""); LibraryPanel.MC.QueueString(""); LibraryPanel.MC.EndOp(); // --------------------- LibraryPanel.MC.BeginFunctionOp("UpdateGoldenPathButtonBlade"); LibraryPanel.MC.QueueString(""); LibraryPanel.MC.QueueString(m_strLaunchMission); LibraryPanel.MC.QueueString(class'UIUtilities_Text'.default.m_strGenericCancel); The intel options code before the Broadcast Tower mission looks like this.. simulated function BuildOptionsPanel() { LibraryPanel.MC.BeginFunctionOp("UpdateGoldenPathIntelButtonBlade"); LibraryPanel.MC.QueueString(IntelOptionsLabel); LibraryPanel.MC.QueueString(m_strLaunchMission); LibraryPanel.MC.QueueString(class'UIUtilities_Text'.default.m_strGenericCancel); I was hoping I could use the internal intel logic in the class plus LibraryPanel.MC.QueueString(IntelOptionsLabel); to add the panel. Again though, nothing shows up. Now I'm wondering if it's something to do with the difference between BeginFunctionOp("UpdateGoldenPathButtonBlade" and BeginFunctionOp("UpdateGoldenPathIntelButtonBlade", but I'm not seeing any way to access the Flash code to test. Thanks for any and all insight! Link to comment Share on other sites More sharing options...
Dragon32 Posted May 20, 2016 Share Posted May 20, 2016 RealityMachina's Intelligence Spending (Steam Workshop) sounds like it does what you're looking to do. Maybe have a look at that mod's source? Link to comment Share on other sites More sharing options...
TeamDragonpunk Posted May 20, 2016 Author Share Posted May 20, 2016 RealityMachina's Intelligence Spending (Steam Workshop) sounds like it does what you're looking to do. Maybe have a look at that mod's source? Just did. Looks like he ran into the same problem that I did, so he just copy pasted the entire panel from the broadcast tower. I was hoping to integrate it. We're both talking on Discord now with Elad about just creating a separate screen. So, the question of accessing the Flash still remains unfortunately. Link to comment Share on other sites More sharing options...
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