RS13 Posted May 20, 2016 Share Posted May 20, 2016 (edited) Hi, I just downloaded the creation kit and am remaking a whole bunch of QoL Mods (easy lockpicking, easy hacking, weightless grenades, that sort of thing) into one neat little package. I'm doing this from scratch, but I'm just working backward from other people's mods (I'm using the exact values from easy lockpicking for instance). I am allowed to post this mod to the nexus, or should this stay just for my own use? Edited May 20, 2016 by RS13 Link to comment Share on other sites More sharing options...
Userper Posted May 20, 2016 Share Posted May 20, 2016 (edited) If your using other peoples assets then you need permission, otherwise go for it.assets include models, textures, or code. If its just CK stuff then give those guys credit for inspiration and publish it on nexus :smile: Edited May 20, 2016 by Userper Link to comment Share on other sites More sharing options...
llamaRCA Posted May 20, 2016 Share Posted May 20, 2016 If its just CK stuff then give those guys credit for inspiration and publish it on nexus :smile: You should get permission from the author before using any mod that doesn't give explicit permission for you to do so. Link to comment Share on other sites More sharing options...
noahdvs Posted May 20, 2016 Share Posted May 20, 2016 (edited) If its just CK stuff then give those guys credit for inspiration and publish it on nexus :smile: You should get permission from the author before using any mod that doesn't give explicit permission for you to do so. I think it depends on the complexity of the mod. There are some mods that really anyone could make in a few minutes. Acknowledgement of the people that inspired you is still a polite thing to do though. Edited May 20, 2016 by noahdvs Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted May 20, 2016 Share Posted May 20, 2016 If its just CK stuff then give those guys credit for inspiration and publish it on nexus :smile: You should get permission from the author before using any mod that doesn't give explicit permission for you to do so. I think it depends on the complexity of the mod. There are some mods that really anyone could make in a few minutes. Acknowledgement of the people that inspired you is still a polite thing to do though. That's not how it works. If you use someone's work, you ask them first. If it's really that easy, then you redo it. Link to comment Share on other sites More sharing options...
noahdvs Posted May 20, 2016 Share Posted May 20, 2016 (edited) If its just CK stuff then give those guys credit for inspiration and publish it on nexus :smile: You should get permission from the author before using any mod that doesn't give explicit permission for you to do so. I think it depends on the complexity of the mod. There are some mods that really anyone could make in a few minutes. Acknowledgement of the people that inspired you is still a polite thing to do though. That's not how it works. If you use someone's work, you ask them first. If it's really that easy, then you redo it. Take this mod I made for an example:http://www.nexusmods.com/fallout4/mods/12559/?Literally all I did was enable the repeatable single fire or automatic flag for every weapon. Anyone can do that. Nobody should have to credit me if they want to enable repeatable single fire or automatic flag on vanilla or DLC weapons. They could use my mod as a base for any mod they make and nobody would be able to tell if they did it from scratch because it's so easy to do. This is along the lines of what the OP wants to do. Super simple edits that really anyone could do. Edited May 21, 2016 by noahdvs Link to comment Share on other sites More sharing options...
Purr4me Posted May 20, 2016 Share Posted May 20, 2016 (edited) hmm, read all of this....Placing Authoritative on Ideas ? In this thread, you will find where one person created a Binary "Idea" application of a themed Idea "Fusion Core" mod...and it was proved the Idea was from one other, Completely different in binary actions...did exactly the same thing...and the out come was approved. So, If I get all these posts, what is being said..we need permission from any one that has an Idea, and to expand upon that Idea, we need permissions? Sorry, that does not fly....."From scratch" redo of an Idea requires no permissions from any one....Other wise, modding is just plain dead. From scratch and no assets....Yes, you can do what you wish. If the Idea was from another, Credits are the correct way to provide "new code"....you cannot license Code nor an Idea...only assets premature. Free and Open means just that. Place any kind of value on a mod? you do not have license to mod the idea's we all have period, there would be zero mods here. Other wise. no more mods.EDIT: I wanted to make clear here what this means and a reference post that applies to any and all arguments hence forth. "From scratch" (https://forums.nexusmods.com/index.php?/topic/3384595-infinite-fusion-core/page-2&do=findComment&comment=30387100) That is what it means. Kitty. Edited May 21, 2016 by Purr4me Link to comment Share on other sites More sharing options...
llamaRCA Posted May 21, 2016 Share Posted May 21, 2016 So, If I get all these posts, what is being said..we need permission from any one that has an Idea, and to expand upon that Idea, we need permissions? I'm not suggesting anyone needs permission to use an idea. Modders come up with similar ideas implemented in different mods all the time. However, if someone downloads a mod, takes it apart, uses the systems or whatever it contains to build something else because they couldn't do it on their own then the original author should be credited because it's the polite and ethically correct thing to do. If one wants to build a compilation or explicitly attempts to modify someone else's work in any way with the intent to release it they should inform the original author of what they've done. Players often go back to the original mod author when things go wrong with the mod because no matter how much players have modded it, they associate the work with the original author. If the original author has no idea what you've done it causes problems for both the players and the author. This has happened to me, as the original content author, many, many times. Usually I don't care that someone is doing something to/with my work, but I do care that players come to me for help and I didn't even know the problem-producing mod existed and that players should be sent back to that author for help. Link to comment Share on other sites More sharing options...
Purr4me Posted May 21, 2016 Share Posted May 21, 2016 The Newly improved methods of the Fo4CK, will prevent such harassment from occurring.The code will be Unique when produced each and every time. Two monitors up on screen, two systems side by side, Values seen on one can be replicated on the other. It's all in how it's done. Direct assimilation of one's ideas into another is not allowed...no. "From scratch", built and melded in this way is raw material and is Unique to an out come the user is after and belongs to that product so produced in this method. The binary results will not belong to any other user except the product produced from the CK. That is what modding IS. You can recreate 1000 mods into a single mod if you have the skill set to do so and desire to do so freely. But, you can not merge others files directly and deliberately...you can use the Ideas as we all use the games root as the source for those Ideas as they are born.I have downloaded just about every mod I found possibly connected to other mods in many ways, and shared Ideas found to match basic game structures from the source..."the main game"...so we "can use the main games Ideas with out permission to rebuild IT" if we so choose to take that kind of task on....this is why modding is available to gamer anyway. IF this is not so...there should be zero mods here. The OP likes the methods, the Ideas seen in other molders work, want to make a master file with changes to some and other changes to others "Ideas" into a single source to see IF he has the skills to do so....Why discourage that attempt? That is what I see here...discouragements posted. Not so free and open. We need new blood, fresh Ideas, in a hellishly designed Format and we Don't need discouragements compiled on top of it. Killing the horse before it comes home leaves you with out the horse. anyone is free to build anything they wish from scratch period. No one owns anything from thin air. "From scratch"----------@RS13: You go right on doing what you intended to do "from scratch, I'll be more than Privileged to test and observe what you dream up hun. waited long enough to support people with this game, so you have My support. I wish you good luck and wait in anticipation for the magic you may provide us all with. Kitty Black. Link to comment Share on other sites More sharing options...
noahdvs Posted May 21, 2016 Share Posted May 21, 2016 (edited) The Newly improved methods of the Fo4CK, will prevent such harassment from occurring.The code will be Unique when produced each and every time. Two monitors up on screen, two systems side by side, Values seen on one can be replicated on the other. It's all in how it's done. Direct assimilation of one's ideas into another is not allowed...no. "From scratch", built and melded in this way is raw material and is Unique to an out come the user is after and belongs to that product so produced in this method. The binary results will not belong to any other user except the product produced from the CK. That is what modding IS. You can recreate 1000 mods into a single mod if you have the skill set to do so and desire to do so freely. But, you can not merge others files directly and deliberately...you can use the Ideas as we all use the games root as the source for those Ideas as they are born.I have downloaded just about every mod I found possibly connected to other mods in many ways, and shared Ideas found to match basic game structures from the source..."the main game"...so we "can use the main games Ideas with out permission to rebuild IT" if we so choose to take that kind of task on....this is why modding is available to gamer anyway. IF this is not so...there should be zero mods here. The OP likes the methods, the Ideas seen in other molders work, want to make a master file with changes to some and other changes to others "Ideas" into a single source to see IF he has the skills to do so....Why discourage that attempt? That is what I see here...discouragements posted. Not so free and open. We need new blood, fresh Ideas, in a hellishly designed Format and we Don't need discouragements compiled on top of it. Killing the horse before it comes home leaves you with out the horse. anyone is free to build anything they wish from scratch period. No one owns anything from thin air. "From scratch"----------@RS13: You go right on doing what you intended to do "from scratch, I'll be more than Privileged to test and observe what you dream up hun. waited long enough to support people with this game, so you have My support. I wish you good luck and wait in anticipation for the magic you may provide us all with. Kitty Black.What do you mean by "the code will be unique"? Is there some kind of unique identifier in every mod made in the CK? What about mods made in FO4Edit? I could see something like that being useful if Bethesda decides to do paid mods again. What if someone copies what someone else did by making an override in FO4 edit or uses a script to copy values from another mod? Edited May 21, 2016 by noahdvs Link to comment Share on other sites More sharing options...
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