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Make perks give accurancy instead of damage


Erierth

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Hi there people!

 

Can someone please make this mod so the perks= Iron Fist, Big Leagues, Heavy Gunner, Rifleman, Gunslinger and Commando give 5% of accurancy, each level, instead of damage? Dont need to change the other bonuses inside those perks.

 

And I would like to request too to be inside this mod, to modify the Gun Nut and Science perks to:

 

At level 1 to give 1/2 Grips, 1/3 of the Sights and 1/3 of the Muzzle

At level 2 to give all Grips, 2/3 of the Sights, all of the Muzzles, 1/2 of the magazines and 1/3 of the Barrels

At level 3 to give all Grips, all Sights, all Muzzles, all Magazines, 2/3 of the barrels and 1/2 of the Receivers

At level 4 to give all Grips, all Sights, all Muzzles, all Magazines, all Barrels, all Receivers

 

Thanks for everyone who have read this

Edited by Erierth
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I'm working on something like that right now, but IDK when I'll release it. I kind of want to release it along with a bunch of other changes as a gameplay overhaul. Many sections of it will be optional.

 

I can't do accuracy for melee since it's always perfectly accurate and I don't want to make it inaccurate, but I can modify the accuracy of guns.

 

I won't be changing what's available with each rank of Gun Nut or Science.

Edited by noahdvs
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Well, can you give some directions in the creation kit "object window"?

[-]-Actors

[+]-Actor

|-Actor Action

|-BodyPartData

|-LeveledCharacter

|->>Perk<<

|-TalkingActivator

Just find the perk you want to edit and remember that the perk damage bonuses are purely multipliers, unlike the weapon mods which are added percents. A bonus of 2 from a perk is 2x, but a bonus of 2 from a weapon mod is 3x (100%+200%).

Edited by noahdvs
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