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Making a house mod complete


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I'm in the middle of making a dungeon/house mod in Ayleid style. Basically, none of the enemies or containers respawn, so when you clear the place out it's yours to keep.

 

But what makes a house mod a proper player home? I already have:

 

1) Teleportation spell to return whenever you want

2) Massive amounts of storage

3) Spellmaking/Enchanting "altars"

4) A place to sleep with room for a companion

5) Healing altar with the same script as an Altar of the Nine

 

What else would make it appealing as a home? Can anyone offer any advice?

 

Thanks! :)

Auri

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If you didn't already, decoration usually draws people in, like paintings and rugs.

 

Yep, I'm already working on that part. :thumbsup: I'm trying really hard to make it look fancy without looking cluttered.

 

Anything else?

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Make the architecture interesting and unique. Building a house out of the Ayleid tileset by itself is boring.

 

Different heights always give interest to an interior.

 

Try making some features other than vanilla. WillieSea's Ancient Towers is a prime example of all the features a house needs (Although the interior design's not my preference).

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Make the architecture interesting and unique. Building a house out of the Ayleid tileset by itself is boring.

 

Different heights always give interest to an interior.

 

Try making some features other than vanilla. WillieSea's Ancient Towers is a prime example of all the features a house needs (Although the interior design's not my preference).

 

I'm using jgreybear's Ayleid Royals tileset. Nice and frosty looking. Very unique.

 

I'll take a gander at Ancient Towers and see if I can come up with anything.

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You cannot make a player home that will please everybody. That is the most important thing to keep in mind, and to that end you must concentrate on making the home how *you* like it, how *you* think it should look and feel. Believe me, if you pander to what other people think/want it will be a mish-mash. Make it your own, and don't worry about things that others might or might not like.
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You cannot make a player home that will please everybody. That is the most important thing to keep in mind, and to that end you must concentrate on making the home how *you* like it, how *you* think it should look and feel. Believe me, if you pander to what other people think/want it will be a mish-mash. Make it your own, and don't worry about things that others might or might not like.

 

:D

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You cannot make a player home that will please everybody. That is the most important thing to keep in mind, and to that end you must concentrate on making the home how *you* like it, how *you* think it should look and feel. Believe me, if you pander to what other people think/want it will be a mish-mash. Make it your own, and don't worry about things that others might or might not like.

So true, applies to pretty much any mod you do. Some people will hate it. Big deal, if you like it, and others like it, then your mod is a success.

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  • 2 weeks later...

Having things to do is a big drawcard. Like baking bread making weapons. It's the magic of scripting but take a look at Korana's houses. :)

 

Yikes! That's a bit beyond my skill level, as of now. Still, thanks for the idea.

 

There is a fair amount of unusual scripting in already. I'm rather pleased with it. :)

 

Should be releasing fairly soon.

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