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The Impure Purist - for a fresh game


SoupDiddly

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hullo

This is for all the people out there who want to play Fallout 3 with some mods, not so much Modout 3 with some fallout sprinkled on top.

So if you like to keep the mix pure, with just the right spices, and amounts of, to enhance it like a really freakin good Indian dish, then get a load of this, el mango!


Note that all these mods are centered around only two things: Fallout 3 itself, and Arwen's Realism Tweaks. There is nothing much here that is the usual irresistible candy mod like 'Adds 100 new guns!', or 'New Companion: Lewis!'.

Actually, I should also note that a lot of these mods make the game a lot harder (instead of easy peasy, as it is even on hard difficulty in vanilla flavour), though most of the culprits are very modular and you can tone them down to your own liking very easily.


==The Impure Purist==

Unofficial Fallout3 Patch LINK
DC Interiors Project LINK
Fallout Street Lights LINK - I use the older 1.7 version to restrict the lighting to the DC area. Version 2.0 covers the whole wasteland.
FO3 Error Corrections LINK
Brahmin Dairy Products LINK - Synergises with Arwen's hunger system, same as MMM food items.
Refurbishes DLC LINK - Delays the DLC Radio messages in a more natural, less 'downloadable content-y' procession
Xepha's Darkened Interiors LINK
The Flashlight Mod LINK
DarkNights BETA LINK- You can use Fellout instead of this, if you want... heathen
Conelrad Radio LINK - I would use the GNR Enhanced mod, but it has one particular problem about it that I can't get over.
Megaton Lighting Overhaul LINK
Who's Been Sleeping in my Bed? LINK
Karma Revamp mod LINK- Part of the effort in making the game meaningful and balanced - pick your own modules
KarmaThreshold1010.esp
KarmaStealIncrease1010.esp
KarmaNormal1010.esp
KarmaChurchDecrease1010.esp
KarmaCannibalIncrease1010.esp
KarmaFutureImperfect1010.esp
Mart's Mutant Mod LINK - The least pure mod in this list, but it has certain aspects to it that add to the gameplay in a meaningful way, my favourite example being the way the AI changes to not have you as the center of the world. The vicious dog may realise the super mutant is more of a threat than you and attack it instead - or run away.
Increased spawns.esp
Tougher Traders.esp
Hunting & Looting.esp
No Abominable Mutants.esp
No Floaters.esp
No Geckos.esp
No Ghoul Raise.esp
No Skeleton Decay.esp
No Wanamingos.esp
Reduced WastelandSpawns.esp
Soft Unleveler.esp
MMM - DLCs.esp (of course)

  • I'm aware of the ingame module menu instead of pickin out the .esps manually, but menus like that for mods make it all feel all too moddy.

Arwen's Realism Tweaks LINK - As far as I can tell, this is a purer and more balanced mod than FWE. Not a "Too Much Stuff" mod. And also more pure.
Arwen_Realism_Core.esp
Arwen_Med-Tec.esp
Arwen_OneLife.esp
Arwen_Full_GOTY_Patch.esp
Arwen_Brahmin_Med-Tec_Patch.esp
Arwen_MMM_Med-Tec_Patch.esp

DarNifiedUIF3.esp LINK - I tweaked my Fallout.ini and DUIF3Settings.xml to make the HUD and text more vanilla like in size.
The DUIF3Settings are also changed to no longer show Landmarks or quest markers on the Compass, and to remove the [Hidden], [Detected] system, which is replaced with the Combat Indicater Darn made for Arwen and her overhaul.

Small green text beneath certain mods are the modules that I've chosen to use. When you download the mod, you can choose others.

----------------
Only if using DarNified UI...

For a more vanilla-style DarN UI setup, change this in your FALLOUT.ini:
[Fonts]
sFontFile_1=Textures\Fonts\Darn_frankleinbold_16.fnt
sFontFile_2=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
sFontFile_3=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_14.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\darn_libel_suit_otl_24.fnt
sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
sFontFile_8=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt

If you want those changes as well as the slightly hard-core compass and sneak-system changes, use my settin's with the FALLOUT.ini changes...

Otherwise just set, using notepad or something of the like in DUIF3Settings.xml in your data/menus/prefabs directory, to the following:


<_HUDScale> 95 </_HUDScale> <!-- [60] Global scale for HUD elements (40 - 100)

<_HUDMeterFont> 2 </_HUDMeterFont> <!-- [4] Font to use in the HUD's meters


use CTRL+F to find these lines in the settings.

You'll need FOSE, by the way

 

Yeah. And get a load of this

 

 

 

Cya

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