hobbodude Posted May 26, 2016 Author Share Posted May 26, 2016 1 - See if it's a problem with MGE XE.Rename "d3d8.dll" and "dinput8.dll" in Morrowind folder to "d3d8.old" and "dinput8.old". Launch Morrowind, try and duplicate previous crashing conditions.Does it crash? If it still does then not an MGE XE problem.If it doesn't then update MGE XE (search on Nexus for latest version), the one in MGSO is years out of date. Seem to remember that latest MGE XE beta fixes some issues too. So install latest full release of MGE XE then install the latest beta over the top. Both uploaded here by same author.2 - See if it's a mod problem.Rename "d3d8.old" and "dinput8.old" in Morrowind folder back to "d3d8.dll" and "dinput8.dll" to get MGE XE back.Start a new game without mods. Deselect all ESMs and ESPs in the Morrowind Launcher (except the three Bethesda ESMs)Does it crash? Hardware or software problem.If it doesn't: mod problem.3 - Start identifying mod problemsDownload the latest mlox from here on Nexus (the one in MGSO is years out of date) and run that. Read its comments to see if there're known issues with your load list. Let mlox re-arrange your load order.Does it crash? If so then post on here with your load order (from the bottom of morrowind.ini) and the contents of your warnings.txtI've never used MGSO so I can't help out there. Someone uploaded a guide to MGSO somewhere on Nexus, do a file search for "MGSO" and that may help out. I know you'll need at the least john.moonsugar's Unofficial Patch for MGSO.the game works fine without mge xe, but will crash once i do activate itso im 100% positive its that Link to comment Share on other sites More sharing options...
Dragon32 Posted May 26, 2016 Share Posted May 26, 2016 Have you tried updating it, first to latest version and then apply latest beta on top? Link to comment Share on other sites More sharing options...
hobbodude Posted May 26, 2016 Author Share Posted May 26, 2016 1 - See if it's a problem with MGE XE.Rename "d3d8.dll" and "dinput8.dll" in Morrowind folder to "d3d8.old" and "dinput8.old". Launch Morrowind, try and duplicate previous crashing conditions. Does it crash? If it still does then not an MGE XE problem. If it doesn't then update MGE XE (search on Nexus for latest version), the one in MGSO is years out of date. Seem to remember that latest MGE XE beta fixes some issues too. So install latest full release of MGE XE then install the latest beta over the top. Both uploaded here by same author. 2 - See if it's a mod problem.Rename "d3d8.old" and "dinput8.old" in Morrowind folder back to "d3d8.dll" and "dinput8.dll" to get MGE XE back. Start a new game without mods. Deselect all ESMs and ESPs in the Morrowind Launcher (except the three Bethesda ESMs) Does it crash? Hardware or software problem. If it doesn't: mod problem. 3 - Start identifying mod problemsDownload the latest mlox from here on Nexus (the one in MGSO is years out of date) and run that. Read its comments to see if there're known issues with your load list. Let mlox re-arrange your load order. Does it crash? If so then post on here with your load order (from the bottom of morrowind.ini) and the contents of your warnings.txt I've never used MGSO so I can't help out there. Someone uploaded a guide to MGSO somewhere on Nexus, do a file search for "MGSO" and that may help out. I know you'll need at the least john.moonsugar's Unofficial Patch for MGSO.i managed to get morrowind working with mge xe agin by moving my steam installation back to my c: drive ( but not to program files) but im still getting frequent crashes when trying to load exteriors Link to comment Share on other sites More sharing options...
Dragon32 Posted May 26, 2016 Share Posted May 26, 2016 Start from step 2 in that post of mine then. Link to comment Share on other sites More sharing options...
hobbodude Posted May 28, 2016 Author Share Posted May 28, 2016 1 - See if it's a problem with MGE XE.Rename "d3d8.dll" and "dinput8.dll" in Morrowind folder to "d3d8.old" and "dinput8.old". Launch Morrowind, try and duplicate previous crashing conditions. Does it crash? If it still does then not an MGE XE problem. If it doesn't then update MGE XE (search on Nexus for latest version), the one in MGSO is years out of date. Seem to remember that latest MGE XE beta fixes some issues too. So install latest full release of MGE XE then install the latest beta over the top. Both uploaded here by same author. 2 - See if it's a mod problem.Rename "d3d8.old" and "dinput8.old" in Morrowind folder back to "d3d8.dll" and "dinput8.dll" to get MGE XE back. Start a new game without mods. Deselect all ESMs and ESPs in the Morrowind Launcher (except the three Bethesda ESMs) Does it crash? Hardware or software problem. If it doesn't: mod problem. 3 - Start identifying mod problemsDownload the latest mlox from here on Nexus (the one in MGSO is years out of date) and run that. Read its comments to see if there're known issues with your load list. Let mlox re-arrange your load order. Does it crash? If so then post on here with your load order (from the bottom of morrowind.ini) and the contents of your warnings.txt I've never used MGSO so I can't help out there. Someone uploaded a guide to MGSO somewhere on Nexus, do a file search for "MGSO" and that may help out. I know you'll need at the least john.moonsugar's Unofficial Patch for MGSO.i managed to get morrowind working with mge xe agin by moving my steam installation back to my c: drive ( but not to program files) but im still getting frequent crashes when trying to load exteriors finally figured it out Link to comment Share on other sites More sharing options...
diomedes9990 Posted August 29, 2016 Share Posted August 29, 2016 1 - See if it's a problem with MGE XE.Rename "d3d8.dll" and "dinput8.dll" in Morrowind folder to "d3d8.old" and "dinput8.old". Launch Morrowind, try and duplicate previous crashing conditions. Does it crash? If it still does then not an MGE XE problem. If it doesn't then update MGE XE (search on Nexus for latest version), the one in MGSO is years out of date. Seem to remember that latest MGE XE beta fixes some issues too. So install latest full release of MGE XE then install the latest beta over the top. Both uploaded here by same author. 2 - See if it's a mod problem.Rename "d3d8.old" and "dinput8.old" in Morrowind folder back to "d3d8.dll" and "dinput8.dll" to get MGE XE back. Start a new game without mods. Deselect all ESMs and ESPs in the Morrowind Launcher (except the three Bethesda ESMs) Does it crash? Hardware or software problem. If it doesn't: mod problem. 3 - Start identifying mod problemsDownload the latest mlox from here on Nexus (the one in MGSO is years out of date) and run that. Read its comments to see if there're known issues with your load list. Let mlox re-arrange your load order. Does it crash? If so then post on here with your load order (from the bottom of morrowind.ini) and the contents of your warnings.txt I've never used MGSO so I can't help out there. Someone uploaded a guide to MGSO somewhere on Nexus, do a file search for "MGSO" and that may help out. I know you'll need at the least john.moonsugar's Unofficial Patch for MGSO.i managed to get morrowind working with mge xe agin by moving my steam installation back to my c: drive ( but not to program files) but im still getting frequent crashes when trying to load exteriors finally figured it out Dear Hobbodude,Could you please kindly share with me and for the future anyone else having a similar issue who comes across your post what your solution/problem was?Thank you,d Link to comment Share on other sites More sharing options...
hobbodude Posted August 30, 2016 Author Share Posted August 30, 2016 1 - See if it's a problem with MGE XE.Rename "d3d8.dll" and "dinput8.dll" in Morrowind folder to "d3d8.old" and "dinput8.old". Launch Morrowind, try and duplicate previous crashing conditions. Does it crash? If it still does then not an MGE XE problem. If it doesn't then update MGE XE (search on Nexus for latest version), the one in MGSO is years out of date. Seem to remember that latest MGE XE beta fixes some issues too. So install latest full release of MGE XE then install the latest beta over the top. Both uploaded here by same author. 2 - See if it's a mod problem.Rename "d3d8.old" and "dinput8.old" in Morrowind folder back to "d3d8.dll" and "dinput8.dll" to get MGE XE back. Start a new game without mods. Deselect all ESMs and ESPs in the Morrowind Launcher (except the three Bethesda ESMs) Does it crash? Hardware or software problem. If it doesn't: mod problem. 3 - Start identifying mod problemsDownload the latest mlox from here on Nexus (the one in MGSO is years out of date) and run that. Read its comments to see if there're known issues with your load list. Let mlox re-arrange your load order. Does it crash? If so then post on here with your load order (from the bottom of morrowind.ini) and the contents of your warnings.txt I've never used MGSO so I can't help out there. Someone uploaded a guide to MGSO somewhere on Nexus, do a file search for "MGSO" and that may help out. I know you'll need at the least john.moonsugar's Unofficial Patch for MGSO.i managed to get morrowind working with mge xe agin by moving my steam installation back to my c: drive ( but not to program files) but im still getting frequent crashes when trying to load exteriors finally figured it out Dear Hobbodude,Could you please kindly share with me and for the future anyone else having a similar issue who comes across your post what your solution/problem was?Thank you,d apparently i didnt figure it out cause it came very soon after Link to comment Share on other sites More sharing options...
DigitalTemerity Posted April 26, 2019 Share Posted April 26, 2019 This is was so obvious I'm embarrassed to even post this, but it may help somebody out, so here it is. The Data files are not packaged properly in the archive. You have to open the Data Folder and then there is another folder in there you have to open to get to the Data files. Go in there, copy the folders and files, and paste them in your Morrowind/Data folder and MGE/XE will work. If you don't do that MGEXE_gui.exe crashes whenever you try to do anything obviously. It takes a rocket scientist I guess. Link to comment Share on other sites More sharing options...
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