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Challenger NPCs


toadguy

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I bet my virginity that no one will make something like this.

 

Such a negative nancy! People already have done, no reason it can't be done again.

 

Well, the guy has a point. I don't think it has been done before not that I know of.

 

 

Well the sand of time mod has an encounter system that works with generic npcs, for different events, like sleeping etc, and can be customised I believe.

 

http://www.nexusmods.com/skyrim/mods/12452/?

 

But also more specifically, the sinister seven:

 

http://www.nexusmods.com/skyrim/mods/63240/?

 

Adds generic npcs which hunt you across the land (however not sure if they have classes or are all warriors etc).

So the mechanics are there to be used and learnt from, and this type of system has been accomplished before.

 

So again, I see no reason why a new iteration of this type of mod should 'take 500 hours' or cannot be done if someones decides they'd like to try :)

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I thought about making a mod like that,with some people randomly challenging you and you being able to challenge some people as well.I tried doing dialogue before but I manage to do it.I MIGHT try it out in a few weeks (read:in the summer) and I may or may not manage to do it.

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I bet my virginity that no one will make something like this.

 

Such a negative nancy! People already have done, no reason it can't be done again.

 

Well, the guy has a point. I don't think it has been done before not that I know of.

 

 

Well the sand of time mod has an encounter system that works with generic npcs, for different events, like sleeping etc, and can be customised I believe.

 

http://www.nexusmods.com/skyrim/mods/12452/?

 

But also more specifically, the sinister seven:

 

http://www.nexusmods.com/skyrim/mods/63240/?

 

Adds generic npcs which hunt you across the land (however not sure if they have classes or are all warriors etc).

So the mechanics are there to be used and learnt from, and this type of system has been accomplished before.

 

So again, I see no reason why a new iteration of this type of mod should 'take 500 hours' or cannot be done if someones decides they'd like to try :smile:

 

They don't repeatedly appear. It's just a quest mod.

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I bet my virginity that no one will make something like this.

 

Such a negative nancy! People already have done, no reason it can't be done again.

 

Well, the guy has a point. I don't think it has been done before not that I know of.

 

 

Well the sand of time mod has an encounter system that works with generic npcs, for different events, like sleeping etc, and can be customised I believe.

 

http://www.nexusmods.com/skyrim/mods/12452/?

 

But also more specifically, the sinister seven:

 

http://www.nexusmods.com/skyrim/mods/63240/?

 

Adds generic npcs which hunt you across the land (however not sure if they have classes or are all warriors etc).

So the mechanics are there to be used and learnt from, and this type of system has been accomplished before.

 

So again, I see no reason why a new iteration of this type of mod should 'take 500 hours' or cannot be done if someones decides they'd like to try :smile:

 

They don't repeatedly appear. It's just a quest mod.

 

 

Ah ... well to be honest what's stopping a mod creator following the same method and adding the same npc at two stages or more stages? And seting their spawns a considerable distance from the player, or multiple spawns at different positions. All would create the same effect I imagine.

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