rolloLG Posted August 7, 2011 Share Posted August 7, 2011 (edited) The other day I discovered the original fix in UOP 3.2.0 was actually still buggy: - Closed a seethrough rip on the left scapula of the male Glass Cuirass ( Meshes\Armor\Glass\M\Cuirass.NIF ) visible when spellcasting or attacking (same mesh is also used for the Annealed, Blower's, Crystalline, Glass Ceremonial and Quartz Cuirasses and the Cuirass of Cleansing) The original .nif model had a seethrough when casting spells and attacking, but the UOP fix introduced another bug: a seethrough when the actor is idle! :unsure: UOP fixed (with the new seethrough):http://s1.postimage.org/2994lyy84/Oblivion20_2.jpghttp://s1.postimage.org/299tf15ms/Oblivion23_2.jpg Original:http://s1.postimage.org/299b84c78/Oblivion21_2.jpghttp://s1.postimage.org/299jht2o4/Oblivion22_2.jpg Who's expert with Blender to fix this kind of problem with the mesh? Moreover the original UOP fix introduced another bug: was missing the proper translucency effect (UpperBody, UpperBody:0, UpperBody:1 have erroneously edited the 'NiTexturingProperty/Apply Mode = Apply_modulate' instead of 'Apply_hilight') for the glass (I've already fixed that in the above sshots). Edited August 7, 2011 by rolloLG Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 8, 2011 Share Posted August 8, 2011 It may help to post a screen of the see through part when idle. Link to comment Share on other sites More sharing options...
rolloLG Posted August 8, 2011 Author Share Posted August 8, 2011 (edited) It may help to post a screen of the see through part when idle. I did. Look at the first pic (UOP fixed)... Look at the left scapula/armpit.UOP introduced a seethourgh not present in the original .nif, trying to fix the seethrough when attacking... moreover they accidentally removed the EnvMap in the fix (already fixed by myself in the posted pics though, so the reflections are ok now). I tried to modify it with Blender but as a newbie of this gfx tool I don't know what to do exactly... Edited August 8, 2011 by rolloLG Link to comment Share on other sites More sharing options...
Arthmoor Posted August 9, 2011 Share Posted August 9, 2011 Quickest way to get this looked at by the people that matter, send it to Kivan and let him know what you found. Either he'll fix it himself for the upcoming UOP 3.4.0 or he'll have someone on hand who can. Link to comment Share on other sites More sharing options...
rolloLG Posted August 9, 2011 Author Share Posted August 9, 2011 (edited) Quickest way to get this looked at by the people that matter, send it to Kivan and let him know what you found. Either he'll fix it himself for the upcoming UOP 3.4.0 or he'll have someone on hand who can. I tried with a PM to Kivan user but got no reply 'till now... Edited August 9, 2011 by rolloLG Link to comment Share on other sites More sharing options...
Arthmoor Posted August 9, 2011 Share Posted August 9, 2011 Try PM'ing him on the official forum. He tends to be far more active over there. Link to comment Share on other sites More sharing options...
rolloLG Posted August 9, 2011 Author Share Posted August 9, 2011 Try PM'ing him on the official forum. He tends to be far more active over there.Can you kindly link me the forum thread? Thank you! Link to comment Share on other sites More sharing options...
Arthmoor Posted August 11, 2011 Share Posted August 11, 2011 http://forums.bethsoft.com/index.php?/topic/1211976-wipunofficial-oblivion-patch-uop-v340 Link to comment Share on other sites More sharing options...
Recommended Posts