Pronam Posted August 9, 2011 Share Posted August 9, 2011 (edited) The 60FPS for any and all games is just an utopia and a glitch-less game that doesn't skip frames doesn't exist. It's either the engine or your rig that's bugging simply because it's not made to work with newest stuff..duh... There'll never be a full optimization for any game, hence why a lot of games will actually worsen along time because it won't be optimized for the future. The amount of cores won't help a single thing but the fact other processes/programs won't bug your game. Oblivion doesn't know how to use more than 1 core and like worm noted, their newer games did and also optimized to the other benefits so those already ran a lot better. Oblivion's also using a few things that were new for them, like HDR and weren't fully optimized yet for the sake their used engine couldn't support anything else yet. The fact of being a console part says little, I've never had a single issue with oblivion but the bugs that they've fixed after in patches (had them on xbox too >.> sigh..) and I've played it on 5 different PCs..being from very low range to high range. It's the time spend on optimising, as you said and with more people working on it...with some luck it will be fine for skyrim. Also note it's their implantation and version of the gamebryo engine that is 'rubbish'. For example, the endless whining about no multiplayer possibilities...there have been plenty of multiplayer games that have been made using gamebryo. Edited August 9, 2011 by Pronam Link to comment Share on other sites More sharing options...
draconix Posted August 9, 2011 Share Posted August 9, 2011 for Oblivion, isn't there an ini file value that when changed, enables the use of a 2nd core?o_O Link to comment Share on other sites More sharing options...
worm82075 Posted August 9, 2011 Share Posted August 9, 2011 Yes, and take note that the Gamebryo engine was rubbish to begin with, so the fact that they redid the engine should help as well.Gamebryo isn't actually an engine. It's a suite of third party middle-ware that must be assembled into an engine. The only aspect of the suite that actually comes from Emergent Tech(maker of Gambryo) is the NIF file format and the renderer. That's why Beth has never referred to it as the Gamebryo engine but rather the Oblivion engine and Fallout 3 engine. Now that they have built their own renderer the only thing left is the NIF file format. Many people blame Gamebryo for Beth's engine limitations but it's simply not true. The engine's file structure and the tool set are the two main factors that allow us to mod the game so extensively and they are solely Bethesda's creation. These are the main limiting factors of the engine's capabilities and if it wasn't built with ultra moddability in mind then it could perform on a similar level to other game engines in the industry. Bethesda has gotten better and better performance with each new engine while still retaining the separation of engine, assets and content needed for the level of modding we enjoy. If this wasn't the case every developer would be copying Bethesda's modding community. Todd laid his entire career on the line to make this a reality with Morrowind's CS and it was very nearly a failure. It took 2 years for Morrowind to sell 1 million copies. This is why no other developer is doing it and why Bethesda is lagging behind the rest of the industry graphically. They chose moddability and sheer content level over graphic fidelity. It's taken a while but it's finally paid off. As far as I'm concerned Bethesda leads the industry with it's game model and they are getting better at it every year. Link to comment Share on other sites More sharing options...
graymaybe Posted August 10, 2011 Share Posted August 10, 2011 (edited) My understanding is we won't be getting a x64 executable. WHY? :wallbash: Edited August 10, 2011 by evercharmer Link to comment Share on other sites More sharing options...
jhardingame Posted August 10, 2011 Share Posted August 10, 2011 My understanding is we won't be getting a x64 executable. WHY? :wallbash: Because there's no point. Most games engines are designed to only use up to 2gb Ram, making a 64bit executable is basically a waste of time. Link to comment Share on other sites More sharing options...
dwellufool Posted August 11, 2011 Share Posted August 11, 2011 I expect better textures, and my .ini file. That sums it up. Don't come in with expectations high, and you shouldn't be disappointed. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 11, 2011 Share Posted August 11, 2011 I expect better textures, and my .ini file. That sums it up. Don't come in with expectations high, and you shouldn't be disappointed. If you have a good PC, Todd confirmed high-res textures and other goodies like better rendering and such if your computer can handle it :P (Read the fan interview, he says it in there.) Link to comment Share on other sites More sharing options...
dwellufool Posted August 11, 2011 Share Posted August 11, 2011 I expect better textures, and my .ini file. That sums it up. Don't come in with expectations high, and you shouldn't be disappointed. If you have a good PC, Todd confirmed high-res textures and other goodies like better rendering and such if your computer can handle it :P (Read the fan interview, he says it in there.) I knew this, that's why it's on my expectations list. :3 Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 11, 2011 Share Posted August 11, 2011 I expect better textures, and my .ini file. That sums it up. Don't come in with expectations high, and you shouldn't be disappointed. If you have a good PC, Todd confirmed high-res textures and other goodies like better rendering and such if your computer can handle it :P (Read the fan interview, he says it in there.) I knew this, that's why it's on my expectations list. :3 Just making sure :P Link to comment Share on other sites More sharing options...
graymaybe Posted August 11, 2011 Share Posted August 11, 2011 Because there's no point. Most games engines are designed to only use up to 2gb Ram, making a 64bit executable is basically a waste of time. Yes, but you forget mods, the main reason anyone gets the PC version. Link to comment Share on other sites More sharing options...
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