huntsman2310a Posted August 16, 2011 Share Posted August 16, 2011 Okay basically I am having a minor annoyance.for some reason whenever I have one material left on the material menu, the whole object is assigned the material So what I mean is -Delete every material incompatible with NIF format. -Only ones that seem to be incompatible are LED and Glass. -LED becomes only one on the list. -Suddenly the entire object is covered in the LED material. So basically I'm wandering if there is a way to unassign selections, basically doing the opposite of Assigning. Link to comment Share on other sites More sharing options...
LHammonds Posted August 17, 2011 Share Posted August 17, 2011 If you open a clean blender scene and add the default cube if not already there and click the Shading (F5) panel, Materials and click "Add New" to add a new material called "Material", are you wanting to know how to remove that material? You click "X" beside the name..which then detaches it from that object but you can still click on the Up/Down arrow beside the "Add New" button to see the unassociated "Material" still listed and available to re-use...even on other objects you add to the scene. However, if you had multiple objects, each with their own material and then join the objects together as one, you can see the multiple materials on the Editing (F9) panel. Example: 2 Mat 1 In the above example, I have a single object that has two materials. I can click left or right to cycle through the different materials and you can see the color to the left and the original material name above it. If you want to remove one or more of those materials (which is required if you are exporting to Oblivion's NIF format...can only have one material per object), cycle through the selections and press the "Delete" button below it to remove the extra material. You will of course need to evaluate what you did and take appropriate steps...such as combining two texture files if they were separate and still needed...or separate the combined objects so they can make use of the different materials instead of trying to combine materials / textures. LHammonds Link to comment Share on other sites More sharing options...
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