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Preview transform?


usaf9211

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For any item that has a preview you need a PTRN - inventory, crafting, loading screen etc. They dictate how large the object will apparently be during any of those menus.

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I think I'm talking about something else. Particularly the "ammoMS02" TRNS. Does this not have something to do with how the object spawns?

You are talking about the exact same thing.

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Then do you know what controls the spawning of the submarine missile? I thought this was what controlled it.

I don't know, but this definitely has nothing to do with it.

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  • 4 years later...

Old topic but if making new craftable items that have a lot of polys, especially in one sub menu. dont use preview transform, make an icon or use a vanilla menu object.

It wasn't crashing my game, but not allowing the actual craftable item to load, it just kinda stopped that menu working till I backed out to another sub menu.

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This is the reason items with special properties have a special transform icon mesh instead of the object itself. This includes both higher poly items and the ones with properties such as transparency layers.

Edited by Ethreon
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