usaf9211 Posted May 24, 2016 Share Posted May 24, 2016 Anyone know what this does? There are several items that have one of these but I have no clue what it is for. Link to comment Share on other sites More sharing options...
KataPUMB Posted May 24, 2016 Share Posted May 24, 2016 Mostly for workshop menu things, if you create one of those you dont need to create an icon of every item of the game it will read the mesh and then scale it for example, or zoom it back Link to comment Share on other sites More sharing options...
Ethreon Posted May 24, 2016 Share Posted May 24, 2016 For any item that has a preview you need a PTRN - inventory, crafting, loading screen etc. They dictate how large the object will apparently be during any of those menus. Link to comment Share on other sites More sharing options...
usaf9211 Posted May 24, 2016 Author Share Posted May 24, 2016 I think I'm talking about something else. Particularly the "ammoMS02" TRNS. Does this not have something to do with how the object spawns? Link to comment Share on other sites More sharing options...
Ethreon Posted May 24, 2016 Share Posted May 24, 2016 I think I'm talking about something else. Particularly the "ammoMS02" TRNS. Does this not have something to do with how the object spawns? You are talking about the exact same thing. Link to comment Share on other sites More sharing options...
usaf9211 Posted May 24, 2016 Author Share Posted May 24, 2016 Then do you know what controls the spawning of the submarine missile? I thought this was what controlled it. Link to comment Share on other sites More sharing options...
Ethreon Posted May 24, 2016 Share Posted May 24, 2016 Then do you know what controls the spawning of the submarine missile? I thought this was what controlled it.I don't know, but this definitely has nothing to do with it. Link to comment Share on other sites More sharing options...
Oynlen Posted August 31, 2020 Share Posted August 31, 2020 Old topic but if making new craftable items that have a lot of polys, especially in one sub menu. dont use preview transform, make an icon or use a vanilla menu object. It wasn't crashing my game, but not allowing the actual craftable item to load, it just kinda stopped that menu working till I backed out to another sub menu. Link to comment Share on other sites More sharing options...
Ethreon Posted August 31, 2020 Share Posted August 31, 2020 (edited) This is the reason items with special properties have a special transform icon mesh instead of the object itself. This includes both higher poly items and the ones with properties such as transparency layers. Edited August 31, 2020 by Ethreon Link to comment Share on other sites More sharing options...
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