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Posted

Mostly for workshop menu things, if you create one of those you dont need to create an icon of every item of the game it will read the mesh and then scale it for example, or zoom it back

Posted

For any item that has a preview you need a PTRN - inventory, crafting, loading screen etc. They dictate how large the object will apparently be during any of those menus.

Posted

I think I'm talking about something else. Particularly the "ammoMS02" TRNS. Does this not have something to do with how the object spawns?

Posted

I think I'm talking about something else. Particularly the "ammoMS02" TRNS. Does this not have something to do with how the object spawns?

You are talking about the exact same thing.

Posted

Then do you know what controls the spawning of the submarine missile? I thought this was what controlled it.

I don't know, but this definitely has nothing to do with it.

  • 4 years later...
Posted

Old topic but if making new craftable items that have a lot of polys, especially in one sub menu. dont use preview transform, make an icon or use a vanilla menu object.

It wasn't crashing my game, but not allowing the actual craftable item to load, it just kinda stopped that menu working till I backed out to another sub menu.

Posted (edited)

This is the reason items with special properties have a special transform icon mesh instead of the object itself. This includes both higher poly items and the ones with properties such as transparency layers.

Edited by Ethreon
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