Kcboiye Posted August 21, 2011 Share Posted August 21, 2011 im having some trouble adding hairs to diffrent races in construction set, at the moment im tryin to add rens and corean hairs to moonshadow elfs, i know how to add them in, but when i do it, they havnt been added in gameheres what i do: load moonshadowelfs.esp and set as active along with corean/ren hair esp's, open up race and hairs menu's, copy the hairs i want across, save the moonshadow esp, start up oblivion, go to change hair and they're not there it was working fine on my old computer, but now it doesnt seem to work on my new one, any help? Link to comment Share on other sites More sharing options...
ziitch Posted August 21, 2011 Share Posted August 21, 2011 Changes to races that are dependent on another ESP doesn't work. You need to ESMify the Corean Hairs ESP so that the changes in the race appear. Link to comment Share on other sites More sharing options...
Ghoulz Posted August 21, 2011 Share Posted August 21, 2011 Eh? It works fine for me. I just duplicate the hairs from the esp that has the hairs and save, and they're now a part of the active esp. I didn't change it to a esm. Link to comment Share on other sites More sharing options...
Kcboiye Posted August 22, 2011 Author Share Posted August 22, 2011 uhhh so wat exactly do i need to do to make em add in? Link to comment Share on other sites More sharing options...
MShoap13 Posted August 22, 2011 Share Posted August 22, 2011 (edited) When trying to use multiple mods that affect the in-game Race Menu you'll often run into problems where only the last plugin loaded takes affect. In order to pull this off, you'd either need to merge them both into your Bashed Patch in Wrye Bash or manually copy and paste the records pertaining to one mod into the other. Essentially you'd be making one compilation plugin that makes all of the changes in one go. I'm not sure how to do this in the CS but in TES4Edit it's as simple as loading both/all of the mods in question, then copying all of the relevant entries directly to one mod. In your load order you should only have the one "compilation" plugin active, the rest should be deactivated. Alternatively you could try merging the mods in TES4Edit just be sure to make backups etc. in case something goes wrong. Also, you'd probably still have to go in the CS afterwards to add the specific hair styles you want to the proper races. Edited August 22, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
Ghoulz Posted August 22, 2011 Share Posted August 22, 2011 You could always add them manually(creating new ID, adding Nif/dds). That way is not mod dependant. Link to comment Share on other sites More sharing options...
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