Faceshifter Posted August 22, 2011 Share Posted August 22, 2011 (edited) I have made an awesome helmet by combining a Guard Helmet with some Minotaur Horns. Brilliant, ain't it? But when I create an .esp, I edit the guard helmet: new ID and only a new biped model. I first changed it to nothing, resulting in the Missing Mesh symbol. Then I set the biped model to my HornedHelmet. Now, when I equip that helmet, only the guard helmet shows up, no horns. I was like :psyduck: How, I mean, what, this can't be! How can Oblivion load a mesh only partially. This is unheard of, for me at least. I am no expert in meshing, I mostly mash things up with the meshes (you see what I did there?). Combining meshes, retexturing, scaling and moving around, that I can. But that knowledge isn't enough to explain what happened here.Can someone illuminate me, please? PS: I have a feeling I have to bipe something, since the _gnd file is working fine, and looks exquisite. Edited August 22, 2011 by Faceshifter Link to comment Share on other sites More sharing options...
Carah Posted August 22, 2011 Share Posted August 22, 2011 I'm no expert at all, maybe a week experience in mashing. This is what I did after I mashed meshes together. 1. I have my Frankenstein mesh put together. Exactly how I want.2. The next step I took was to Remove Bogus Nodes. I went into Block List, clicked onto 0 NiNode ( which is at the very top of the list), so to was highlighted. Selected Spells in the menu bar, then Optimize, and selected Remove Bogus Nodes.3. In this step I changed all the NiTriShapes into NiTriStrips, I read on CS Wiki that this prevents game and CS crashes. So I clicked onto 0 NiNode, Spells, Optimize, Stripify all TriShapes. 4. I don't know if this step is necessary, but I did it anyway, because to me, it puts everything in order. Select 0 NiNode, Spells, Sanitize, Adjust Link Arrays.5. This is the last step I took before saving. Selected 0 NiNode, Spells, Batch, Update All Tangent Spaces. I know what I did. I just don't know if this is the right way to do it, but it worked for me. If you did this, already. Then disregard my reply, and I hope things work out for you. Take care :) Link to comment Share on other sites More sharing options...
HeyYou Posted August 22, 2011 Share Posted August 22, 2011 Betty is a fox. Link to comment Share on other sites More sharing options...
Faceshifter Posted August 22, 2011 Author Share Posted August 22, 2011 I tried your steps, Carah, but they didn't help. Also, nothing changed in the mesh, at all. Did I do it right then? Link to comment Share on other sites More sharing options...
Carah Posted August 23, 2011 Share Posted August 23, 2011 Hmmm... I have very little experience in this, probably less then you... heh. Here is a link that I was given that hepled http://cs.elderscrol..._Using_NifSkope Link to comment Share on other sites More sharing options...
Faceshifter Posted August 23, 2011 Author Share Posted August 23, 2011 I tried both way 2 and 3 of adding the horns, but they did not seem to do the trick. I don't know if it's added to the skeleton, can someone help me with that?Thanks for trying, Carah. Link to comment Share on other sites More sharing options...
Faceshifter Posted August 23, 2011 Author Share Posted August 23, 2011 I've tried to put Steel shoulder pads on a chain outfit and that worked fine. But the horns came from a Minotaur skeleton, and I had to edit the location heavily, because they were placed at the feet. Perhaps that's the reason? Link to comment Share on other sites More sharing options...
razorpony Posted August 23, 2011 Share Posted August 23, 2011 Question: did you open the helm in a 3d editing program such as Blender and rig the horns to the head bone of the skeleton? RP Link to comment Share on other sites More sharing options...
Faceshifter Posted August 23, 2011 Author Share Posted August 23, 2011 No, I have no experience nor tools in that matter. I knew it had to be the skeleton! Can you do it? I can send you the .nif. Link to comment Share on other sites More sharing options...
Faceshifter Posted August 23, 2011 Author Share Posted August 23, 2011 Is there a way to do it with NifSkope? And/or is it easy to do with Blender? I've never done such a thing. Link to comment Share on other sites More sharing options...
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