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Do Dwarves make better Reavers?


Alehazar

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I always wondered whether the Dwarven resistance to magic would make them better Reavers; with the Aura of Pain, apart from dealing Spirit Damage to nearby opponents, the Reaver himself also takes continuous Spirit Damage. So I reckon it damages your health, but does a Dwarf take less damage than the other races?

And if Templars use a "magic of their own" to be more effective against spellcasters -as well as lyrium to enhance their powers- wouldn't that make a Dwarf a lousy Templar?

I've played a Dwarf Templar, as it always pays to deplete the mana of an enemy spellcaster with each blow you deliver (Good Night to the Revenants!).

But becoming a Reaver sounds like a Deathwish; or maybe I'm afraid Charles Bronson will pop up and wreak vengeance upon my companions? I cannot be sure.

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  • 2 months later...

Those are some really great questions...

 

Unfortunately I can't really answer them since I usually just get all the specialisation, and the talents and skills and just kill enemies and finish the story.

 

But, i'll try:

 

I think Dwarves make a decent templar. Know that Dwarven race are literally immune to magic, so basically any non-elemental magic done to them are pretty much immune. Fire, Cold, Electricity are still as they are even though created by magic, and Dwarves can burn, freeze, or electrocuted still no matter where the source is from. But magic like sleep, death hex, blood magic, etc should be immune to dwarves.

 

In a way, Dwarven templars don't exactly need templar abilities. They just simply walk to the mages and punch them in the guts (they can't reach the face) without worrying of getting spelled. they might need some fire/cold/lightning resistant armor though. And permanent stone wards may help them too.

 

But I'm talking about lore and my assumptions. I know as far as the gameplay are concerns. They're not exactly totally immune to magic. Aahahaa.

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I think they key word here is "resistant" to magic, not immune. Dwarves are resistant to the effects of magic and lyrium (hence why they can work with it) but not immune - if they were completely immune, it could be argued that the Sloth Demon couldn't have sent Oghren/Dwarven Warden into the Fade.

But for your question OP: Dwarven Resistance gives a 10% chance to completely resist a harmful spell... so one in ten ticks that deal spirit damage when Aura of Pain is active would be nullified.

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  • 5 months later...

I always wondered whether the Dwarven resistance to magic would make them better Reavers; with the Aura of Pain, apart from dealing Spirit Damage to nearby opponents, the Reaver himself also takes continuous Spirit Damage. So I reckon it damages your health, but does a Dwarf take less damage than the other races?

And if Templars use a "magic of their own" to be more effective against spellcasters -as well as lyrium to enhance their powers- wouldn't that make a Dwarf a lousy Templar?

I've played a Dwarf Templar, as it always pays to deplete the mana of an enemy spellcaster with each blow you deliver (Good Night to the Revenants!).

But becoming a Reaver sounds like a Deathwish; or maybe I'm afraid Charles Bronson will pop up and wreak vengeance upon my companions? I cannot be sure.

 

Howdy. Let me see if I can help:

 

From my personal experience, Dwarves do NOT make better Reavers based on their spell resistance alone. The spirit damage you take from Aura of Pain is completely irresistible. Spirit Resistance doesn't mitigate it, nor does Spell Resistance. Note, however, that this only applies to the Reaver himself. Enemies CAN resist it. Reaver is probably the weakest Warrior spec (for this reason among others). Having a heal based on your magic score on a Warrior is pretty lame.

 

As for Lore and Dwarven Templars, that's a bit more hairy. Bioware went out of their way to say "Dwarves can't be mages", but they didn't stop Templar, Reaver or Spirit Warrior. Furthermore, Dwarves can enter the Fade when forced into it. In the Circle of Magi, Dwarves can get forced into the fade. It can also happen in Awakening, in Blackmarsh Undying. Oghren even comments on being there, something like "Dwarves can't enter the Fade!" This was left in intentionally by Bioware and the writers. There are hints that the Dwarves still have the potential for magic somewhere. A lot of the Lore nuts speculate that Sandal is the first Dwarven Mage in a very long time. There is evidence for this in Dragon Age 2. If you feel like looking that up, it's on the Dragon Age Wiki.

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