Faceshifter Posted August 30, 2011 Share Posted August 30, 2011 So I have created a new Worldspace, a new NPC and gave him three AIs: One follow, one travel and one wander. The wander and follow are working fine, but when I select travel through dialogue (with quest variables that work, tested it) he keeps following me and making remarks like: Excuse me, I need to lock up, you need to leave. The thing is, we are in an exterior, he has no flags like (un)lock doors on his package.Anyone know why? Link to comment Share on other sites More sharing options...
Hickory Posted August 30, 2011 Share Posted August 30, 2011 An NPC's default action is to lock up when leaving owned space, so check your ownerships, and ensure that you make your NPC evaluate his new package at appropriate times. Link to comment Share on other sites More sharing options...
Faceshifter Posted August 30, 2011 Author Share Posted August 30, 2011 That's just the weird thing. He is wandering about, when initiated in conversation, some quest stages pass and then the player is prompted the option: Follow me or Lead the way. Follow me is obvious and Lead the way is a package that covers travelling to an X marker, so the player can follow him. This is by dialogue, with result script set var to 0/1 respectively. It is so simple I cannot see what I have done wrong. Link to comment Share on other sites More sharing options...
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