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NPC think I'm tresspassing in a new worldspace


Faceshifter

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So I have created a new Worldspace, a new NPC and gave him three AIs: One follow, one travel and one wander. The wander and follow are working fine, but when I select travel through dialogue (with quest variables that work, tested it) he keeps following me and making remarks like: Excuse me, I need to lock up, you need to leave. The thing is, we are in an exterior, he has no flags like (un)lock doors on his package.

Anyone know why?

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An NPC's default action is to lock up when leaving owned space, so check your ownerships, and ensure that you make your NPC evaluate his new package at appropriate times.
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That's just the weird thing. He is wandering about, when initiated in conversation, some quest stages pass and then the player is prompted the option: Follow me or Lead the way. Follow me is obvious and Lead the way is a package that covers travelling to an X marker, so the player can follow him. This is by dialogue, with result script set var to 0/1 respectively. It is so simple I cannot see what I have done wrong.
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