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Zeta addon CTD at abduction


Benl100

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Im pretty sure this is a mod conflict, and ive tried my best to narrow it down but because of my use of overhauls and such, a lot of messing around is required. Ill go up to the crash site, get abducted, my equipment will be gone. and at the black loading screen it will CTD, i dont even reach the abduction table. :( Here is my load order:

 

Im running the English version of fallout 3, GOTY edition, on disc. and its patched to 1.7

------------------------------------------------------------------

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

EVE.esm

DCInteriors_ComboEdition.esm

TheInstitute.esm

CubeExperimental (EN).esm

RTS NW.esm

CALIBR.esm

CRAFT.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

RobCo Certified v2.esm

ArefuExpandedByAzar.esm

Xepha's Dynamic Weather.esm

RTS NW - Volume 1st.esp

RTS NW - Volume 2nd.esp

RTS NW - Volume 3rd.esp

RTS NW - Volume 4 Stone.esp

BSFeminizedPowerArmor.esp

OAFeminizedPowerArmor.esp

Achievement Remover [All].esp

Refurbishes [ALL].esp

Dialogue Tweaks.esp

Auto Aim Fix v1.1.esp

BBtoRifle.esp

Owned!.esp

223RepeaterRifle.esp

NotSoFast.esp

MaintenanceShed.esp

HeirApparent.esp

FasterMorePowerfulMines.esp

FollowersHire_SkipCount.esp

T3T_MiscItemIcons.esp

GeneratorSound.esp

Portable Targets and Shelters.esp

LucyWestCompanion.esp

SniperZooming.esp

JillBSAA.esp

TombRaider.esp

Akira - Simple Silenced SMG.esp

AQFH_C_103.esp

ArefuExpandedByAzar-Radio.esp

BTBearTrap-EN.esp

HelmPOV.esp

BlackWolf Backpack.esp

BlackWolf Backpack - Blank's Container Patch.esp

BlackWolf Backpack - Vanilla Big Guns Fix.esp

BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

BlackWolf Backpack - Zeta Drone Cannon Fix.esp

Xepha's Dynamic Weather - Main.esp

Xepha's Dynamic Weather - The Pitt.esp

Xepha's Dynamic Weather - Broken Steel.esp

Xepha's Dynamic Weather - Point Lookout.esp

Xepha's Dynamic Weather - Anchorage.esp

Xepha's Dynamic Weather - Sandstorm.esp

Xepha's Dynamic Weather - Green Tint Remover.esp

WeaponModKits.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Optional VATS Halftime.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (pulse fix).esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

RobCo Certified v2 Zeta Addon.esp

RobCo Certified v2 Omnipatch.esp

DCInteriors_DLC_Collectables.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Master Menu Module.esp

Merge.esp

 

Total active plugins: 96

Total plugins: 110

-------------------------------------------------------------------

+ Mater Updated using fo3edit

 

Any input would be appreciated, as my mod knowledge only goes so far. :(

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Well, what he means is whether you have any live iguanas in your inventory. The Zeta DLC will crash if you have them with you when abducted.

Also, if they indeed are buggy as hell, then why not just disable them in MMM's configuration menu?

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