El`derina Posted September 3, 2011 Share Posted September 3, 2011 (edited) im incline to agree that the oblivion invasion was epic fail. not including Kvatch.if those gates behaved as they were presented to at first, then the threat would have felt more real and entertaining... otherwise, they were no different than sheogoraths portal, an invitation, nothing more. EDIT: So yea,.. im thrilled with the idea of Skyrim having more in the department of 'things can and will effect you and the people around you." Edited September 3, 2011 by El`derina Link to comment Share on other sites More sharing options...
JimboUK Posted September 3, 2011 Share Posted September 3, 2011 Not true. How many times during conversations with NPCs did a character mention the siege of Kvatch? Or one NPC speaking to anther NPC on the street to marvel at all the daedra pouring forth? Countless times for me, why I remember this When do you ever see the effects of the Oblivion crisis aside from these conversations NPCs have about Kvatch? Aside from the occasional gate in the wilderness you'll find, you'll never ever encounter Oblivion unless you specifically go out looking for it. But at least it looks like Skyrim solves that problem, if dragons really do attack towns of their own volition. They were more like daedric squatters, they didn't "invade" they just set up camp. What was even stranger was the Mages and Fighters guilds seemed completely unaware of this "invasion", in one quest where you had to find bored fighters something to do the player ended up sending them to pick flowers even though there were two gates right outside the city that needed closing. Link to comment Share on other sites More sharing options...
jedimembrain Posted September 3, 2011 Share Posted September 3, 2011 Not true. How many times during conversations with NPCs did a character mention the siege of Kvatch? Or one NPC speaking to anther NPC on the street to marvel at all the daedra pouring forth? Countless times for me, why I remember this When do you ever see the effects of the Oblivion crisis aside from these conversations NPCs have about Kvatch? Aside from the occasional gate in the wilderness you'll find, you'll never ever encounter Oblivion unless you specifically go out looking for it. But at least it looks like Skyrim solves that problem, if dragons really do attack towns of their own volition. They were more like daedric squatters, they didn't "invade" they just set up camp. What was even stranger was the Mages and Fighters guilds seemed completely unaware of this "invasion", in one quest where you had to find bored fighters something to do the player ended up sending them to pick flowers even though there were two gates right outside the city that needed closing. But those gates wouldn't be there if you didn't play the main quest .. They couldn't assume you had since they let you play whatever you want in whatever order you want. Link to comment Share on other sites More sharing options...
JimboUK Posted September 3, 2011 Share Posted September 3, 2011 Not true. How many times during conversations with NPCs did a character mention the siege of Kvatch? Or one NPC speaking to anther NPC on the street to marvel at all the daedra pouring forth? Countless times for me, why I remember this When do you ever see the effects of the Oblivion crisis aside from these conversations NPCs have about Kvatch? Aside from the occasional gate in the wilderness you'll find, you'll never ever encounter Oblivion unless you specifically go out looking for it. But at least it looks like Skyrim solves that problem, if dragons really do attack towns of their own volition. They were more like daedric squatters, they didn't "invade" they just set up camp. What was even stranger was the Mages and Fighters guilds seemed completely unaware of this "invasion", in one quest where you had to find bored fighters something to do the player ended up sending them to pick flowers even though there were two gates right outside the city that needed closing. But those gates wouldn't be there if you didn't play the main quest .. They couldn't assume you had since they let you play whatever you want in whatever order you want. It would have been simple to have the game check the status of the main quest, it would have made more sense than sending fighting men off to pick flowers while the country is being invaded. Honestly the game felt disjointed, as if those creating the various quest lines never spoke to each other. Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted September 3, 2011 Share Posted September 3, 2011 (edited) The same thing happened very recently with Forgotten Realms D&D and 4th edition: the world was just turned topsy turvy with mega disasters and die-offs. >:( :wallbash: I guess you can't let the world get too perfect, or there's no need for heroes...and thus, no need for a player. Something has to happen for heroes to be warranted again. What's interesting is that these events are sometimes direct results of the actions of the heroes, so it turns into a vicious cycle. Edited September 3, 2011 by AurianaValoria1 Link to comment Share on other sites More sharing options...
jedimembrain Posted September 3, 2011 Share Posted September 3, 2011 Not true. How many times during conversations with NPCs did a character mention the siege of Kvatch? Or one NPC speaking to anther NPC on the street to marvel at all the daedra pouring forth? Countless times for me, why I remember this When do you ever see the effects of the Oblivion crisis aside from these conversations NPCs have about Kvatch? Aside from the occasional gate in the wilderness you'll find, you'll never ever encounter Oblivion unless you specifically go out looking for it. But at least it looks like Skyrim solves that problem, if dragons really do attack towns of their own volition. They were more like daedric squatters, they didn't "invade" they just set up camp. What was even stranger was the Mages and Fighters guilds seemed completely unaware of this "invasion", in one quest where you had to find bored fighters something to do the player ended up sending them to pick flowers even though there were two gates right outside the city that needed closing. But those gates wouldn't be there if you didn't play the main quest .. They couldn't assume you had since they let you play whatever you want in whatever order you want. It would have been simple to have the game check the status of the main quest, it would have made more sense than sending fighting men off to pick flowers while the country is being invaded. Honestly the game felt disjointed, as if those creating the various quest lines never spoke to each other. I wouldn't get your hopes up for the game checking things like that .. Thats a lot of work to go through all the stories and quests to make sure they all make perfect sense when they can all be done in different orders .. Don't be upset when skyrim is the same way with a few things .. Thats just how it goes with an open world do what you want type of game like this. Link to comment Share on other sites More sharing options...
JimboUK Posted September 3, 2011 Share Posted September 3, 2011 Not true. How many times during conversations with NPCs did a character mention the siege of Kvatch? Or one NPC speaking to anther NPC on the street to marvel at all the daedra pouring forth? Countless times for me, why I remember this When do you ever see the effects of the Oblivion crisis aside from these conversations NPCs have about Kvatch? Aside from the occasional gate in the wilderness you'll find, you'll never ever encounter Oblivion unless you specifically go out looking for it. But at least it looks like Skyrim solves that problem, if dragons really do attack towns of their own volition. They were more like daedric squatters, they didn't "invade" they just set up camp. What was even stranger was the Mages and Fighters guilds seemed completely unaware of this "invasion", in one quest where you had to find bored fighters something to do the player ended up sending them to pick flowers even though there were two gates right outside the city that needed closing. But those gates wouldn't be there if you didn't play the main quest .. They couldn't assume you had since they let you play whatever you want in whatever order you want. It would have been simple to have the game check the status of the main quest, it would have made more sense than sending fighting men off to pick flowers while the country is being invaded. Honestly the game felt disjointed, as if those creating the various quest lines never spoke to each other. I wouldn't get your hopes up for the game checking things like that .. Thats a lot of work to go through all the stories and quests to make sure they all make perfect sense when they can all be done in different orders .. Don't be upset when skyrim is the same way with a few things .. Thats just how it goes with an open world do what you want type of game like this. The check would be a simple one, the gameworld making sense isn't too much to ask for. Link to comment Share on other sites More sharing options...
worm82075 Posted September 3, 2011 Share Posted September 3, 2011 Actually, I'm pretty sure you can cross the entire continent. I ran from city to city in Skyrim and Valenwood and I assume that you can run region to region. Your confusing Daggerfall with Arena. Arena has cities with small surrounding areas and outside dungeons and you must use your map to travel between locations. In Daggerfall it might as well be the same because although you can actually run and/or walk between locations there is nothing to see so calling it exploring is quite a stretch. Link to comment Share on other sites More sharing options...
AltreU Posted September 5, 2011 Share Posted September 5, 2011 Actually, I'm pretty sure you can cross the entire continent. I ran from city to city in Skyrim and Valenwood and I assume that you can run region to region. Your confusing Daggerfall with Arena. Arena has cities with small surrounding areas and outside dungeons and you must use your map to travel between locations. In Daggerfall it might as well be the same because although you can actually run and/or walk between locations there is nothing to see so calling it exploring is quite a stretch. Ah, so the region to region was in Daggerfall. I never got into the game enough to get out and explore (I haven't finishes Arena yet). I know for a fact that you can travel town to town in Arena though. I thought at first that the outside world had completely no organization (I think a lot of the stuff on the map other than towns is randomized), but I did end up running from town to town in Arena, rather than use fast travel (unless I felt lazy...). There were small open towns (usually farms), walled towns that were open (some had moats), and then major towns. I do remember a strange instance where I ran to a town that bugged and had no houses and was missing 3 of its 4 walls, yet still had a moat going around where the walls should have been... Link to comment Share on other sites More sharing options...
Alcrin Posted September 5, 2011 Share Posted September 5, 2011 The check would be a simple one, the gameworld making sense isn't too much to ask for. I agree but you have to consider it's not quite that simple: The entire premise of the Fighter's Guild questline is that they're going bankrupt due to there not being enough mercenary work to go around so they've lost all their business to their far more efficient* competitors. Unless the 10 people in Leyawiin who make up the Blackwood Company are somehow satisfying all the demand for Daedra-fighting during the Oblivion crisis all by themselves there's no way for any of this to make any sense while the main quest is going on. *Seriously the Fighter's Guild has what, 8 guildhalls in Cyrodiil and there's only actual reason to go to 3 of them ever? At least the Mage's Guild has the excuse of being tax-supported. Link to comment Share on other sites More sharing options...
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