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Help with a house mod


Tsyell

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Hello there,

 

I new on the mod-make so I had ran into I trouble: every time I load a game with my mod, all the char keep fall - be it on space or water, but it only happens on exterior cells.

 

I quite noob on it (my fist real mod - before all I did was build a room on testinghall and stuff things from others mods there.

 

If someone could give me a hint, I will be very happy :)

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Thanks so much for you help! That site you point me can help me a lot! (But saddly I not smart enought to learn it as quick as I like ¬.¬")

 

One more question: I friend of mine - too noob as me - called me stupid for not had my mod cleaned with TES4Edit (I DID toke he question in consideration, but sinse I only know the simplist function of it, I hadn't use it yet.) Can TES4Edit solve that kind of troublem too?

 

 

*PS: sorry for my really bad grammar - I still learn to speak english sinse I Brasilian :)

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I did it and the problem keep happens. Well, I think I'll just start once again. You must try and fail before learn anything after all :)

 

But, thanks for your help anyway. It was really nice of you :)

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Could also be load order related, not everyone in the modding community keeps to the same heightmaps. You could give Land Magic a try, find it here on the nexus. It is a standalone app that makes a heightmap merged patch. Not a guarantee to work, but could resolve the issue.
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Could also be load order related, not everyone in the modding community keeps to the same heightmaps. You could give Land Magic a try, find it here on the nexus. It is a standalone app that makes a heightmap merged patch. Not a guarantee to work, but could resolve the issue.

 

There is an app to that? I did know. Hm... Do that work with any mod? Like, I been trying chance some aspect from HentaiLovellyHouse 'cause its doesn't work well with Lush & Gaund Landscape and I do love that one (I love the two of then^.^)

 

Just thought about it: when you make a mod, it read only the original files that is keep on the .bsa? or it make use of the replacement textures/meshes pack (the ones without .esp) stored on the folders?

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