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Particle Effects on a Curved Weapon


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Hey guys, I'm doing a Trueflame quest mod soon and I was wondering if there was anyway to get a particle flame onto the weapon? Viperslayer's Trueflame Reborn is what I'm using. (yes, he's given me permission already) He has a version of the weapon with a flame on it, but it's an animated texture, and you can see the planes of the texture when you're holding the weapon. It's a bit annoying. I was hoping there is a way to make a particle effect flame similar to how it was in Morrowind. Any ideas or feedback would be greatly appreciated.

 

Darkedge

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You need to make the blade the mesh emitter for the particle system. The particles will emit from the surface of the mesh it self.

 

You can make the particles them selves have an animated texture and animated alpha, which you will probably want to do to get a decent looking flame imo.

I'd probably try a secondary system with a slightly fast speed, longer life and growth rate, and see if you can simulate the fire kinda turning into wisps of smoke. :P Just to make the effect more interesting, just throwing some ideas out there.

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I created them in NifSkope, based on what I had made in Maya. Then placing the weapon in an empty cell in the construction set to preview/tweak the results. Kind of a pain, but it works.

 

Ghogiel, I'm pretty sure the max one has some support or it. I remember SaidenStorm going on about how his particles were superior because of that. Some silly thing about ownership of exported data vs. copy/paste in NifSkope.

edit: yeah, the Civ4 exporter.

Edited by throttlekitty
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