jamochawoke Posted September 6, 2011 Share Posted September 6, 2011 Hey guys I've put a custom creature in the game and everything works fine... except after it dies I cannot loot the corpse, even though it has things in its inventory. The model has havok data but no ragdoll data yet (I'm working on it). Does that have anything to do with it at all? Any pointers? Link to comment Share on other sites More sharing options...
Faceshifter Posted September 6, 2011 Share Posted September 6, 2011 Did you add a script on it? If so, in an OnActivate block, be sure to add Activate.What I sometimes experience is the door/container/talk icon only appearing on a specific spot, a specific distance. One step forward and it ruins it, so standing in front of a door doesn't yield the icon.Never found out how to fix that.Does the icon actually appear or not? Link to comment Share on other sites More sharing options...
jamochawoke Posted September 6, 2011 Author Share Posted September 6, 2011 The icon never actually appears. There's no scripts running on it. What I did was to copy the Xivilai settings in TESCS then replace the skeleton/mesh/animations with the custom creature. Doesn't matter where the creature dies or what part of the mesh I hover over with the cursor the loot icon never shows. Link to comment Share on other sites More sharing options...
Faceshifter Posted September 6, 2011 Share Posted September 6, 2011 Try creating a new creature, without copying the Xivilai, though I don't suscept that will be the problem.Perhaps it will be the ragdolling, maybe if you cannot move it, you can't loot it. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 6, 2011 Share Posted September 6, 2011 Try scaling up the bsbound and make it center on the most important bone. Link to comment Share on other sites More sharing options...
Kerryr Posted October 9, 2011 Share Posted October 9, 2011 try going into the edit creature and check if you hav checked can check corpse if not check it it shoud work Link to comment Share on other sites More sharing options...
jamochawoke Posted October 9, 2011 Author Share Posted October 9, 2011 Actually what worked was giving the creature skeleton havok data, not just the havok bounds but the entire boxed-out ragdoll data for the entire skeleton. For some reason Oblivion won't let you loot creatures that don't have the havok ragdoll physics. Pain in the butt but it worked :P Link to comment Share on other sites More sharing options...
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