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Making My Mod Less Exploitable


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You can make its documentation incomprehensible. Hide the script you don't want altered under some name that nobody would think is associated with the mod. Make it look like something vanilla. MQ12RockRollScript or something.
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Ah. This I did not know. Thank you, Buddah, as that will definitely come in handy to know one day I am sure, however whatever issue there was is now resolved.

 

Ub3r, that is an excellent idea! I do that in MOST of my mods, the last part, but not for this reason. I never thought of doing it for this reason. Usually I watermark my mods in several ways, one of which is hiding a "Made by Ranokoa" is a notation in a vanilla script or in a new script that is named to look vanilla. Even if there is a possibility for exe this is something I'll do. Jeez, it's so obvious why didn't I see it! BRILLIANT!

 

Any other extra steps anyone knows? Although for certain scripts that will be an awesome thing, the mod is still very exploitable if base-numbers such as speed on a weapon were edited. This minigame won't use certain aspects of Oblivion as it is, is absolutely not lore friendly, has little to do with Oblivion in all honesty, and without giving too much away, the way it is designed something as simple as editing the speed of a weapon can give an unimaginable advantage to the game than it previously would have in Vanilla.

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You can do the same thing with the weapons. Take the base ID of your new weapon and make it read like vanilla. Find a leveled weapon and call yours "GoldBrandLevel23" or whatever it is to match. Unless someone looks through the mod's alteration files, I doubt someone will see it. And if they bother doing that, they've got some strange obsession and they aren't of right mind to be enjoying the mod regardless.
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Hmm... Maybe. Still easily exploitable, but another obvious yet not obvious to me apparently awesome suggestion. I'll do that.

 

I don't really know what Tes4edit does, but I do know a little about Tes4Gecko, although I've never gotten it to work. Except now on my new laptop I may be able to make it work.. Anyways, can't gecko take out the * that says it was altered?

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Again, I'm now more on adding extra steps that make it more difficult to exploit rather than the exe itself. I've asked a staff member about it, am waiting for a reply, and for the sake of not cluttering up the forums slightly repurposed this thread to instead of complete security to the illusion of or simply adding extra steps. If you read the last few comments before your post you will get the entire picture. :)

 

Be well, sleep well, fight well, live long.

~Ranokoa

Edited by Ranokoa
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If you go to File>Data in the CS, select your mod, and press 'Details', it'll give you all the changes the mod makes. So an obsessed person would see what you altered and made. I hardly could recommend making dirty edits on purpose for the sake of this security.
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Do not report this again.

 

I have changed the title, do not report anything else in the mod authors area. We have been told on more than one occasion it is to be self moderating.

 

It is against Dark0ne's wishes.

 

His words on the matter:

 

I'm marking this forum as a rule-free forum (so moderators take heed, please!), so the current rules of the forums/site aren't in force here (except where necessary by law e.g. necro, pedo, piracy content etc.). I want you to be yourself and feel relaxed here rather than looking over your shoulder.

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Okay, thank you very much Buddah. And thanks for giving me more detail about the self-moderating nature of these particular subforums. I will, from now on, only use the report for those exceptions you listed, and I greatly appreciate you changing the title of the thread for me. Hopefully now there will be no confusion to the topic! :D

 

Be well, sleep well, fight well, live long.

~Ranokoa

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