jamochawoke Posted September 22, 2011 Share Posted September 22, 2011 Hey guys I was working on my mod all day today (had the day off). I created a new blade NPC earlier by cloning a pre-existing one and then changing the name and other things. Unfortunately I didn't realize this one had a script attached (Blade3 in the editor, named Arcturus) that messed up my npc I had created. I then went to delete the new NPC and start over from scratch. However, when I went to delete the NPC it asked if I wanted to delete some reference to it. Beings as that reference was shared by the NPC I had cloned I told it "No" when it asked if I wanted to continue. I saved the file. Then I closed the TESCS and reopened it so it would delete the NPC. Then TESCS crashed. It said: Missing object (030034D3) for reference (000A317A) before it closed. I tried cleaning the .esp with TES4Gecko to see if that would fix it but no dice. I don't know what to do. The back up file I have is a day and a half old now (over 200 changes done since then...). Any way to fix this? Link to comment Share on other sites More sharing options...
Lanceor Posted September 22, 2011 Share Posted September 22, 2011 Try using TES4Edit - you might be able to find the exact record that's causing problems in the CS and remove it. Others might come along with other suggestions as well, though mentally prepare yourself for a rollback to the last good save (and remember to backup frequently). Good luck! :thumbsup: Link to comment Share on other sites More sharing options...
jamochawoke Posted September 22, 2011 Author Share Posted September 22, 2011 I've never used TES4Edit before. Any quick pointers on what you just described? Link to comment Share on other sites More sharing options...
Lanceor Posted September 22, 2011 Share Posted September 22, 2011 After you downloaded the program (3.0.15 is the latest, and pay no attention to the fact that it says "experimental"), run it and a list of installed mods should show up. Right click on the list and choose "Select None". Then check only the mod that you're working on and click okay. It might take a few minutes to load.Once it's loaded, it will show every single record in your mod and its masters in an expandable list form.You can right-click on a record in the left-pane to remove it, or make a manual edit in the right-hand pane. You can also do some automated stuff, especially cleaning the mod: Right-Click on your mod and Click "Apply Filter".In the filter options, select ONLY "Conflict status inherited by parent" at the bottom center.Click "Filter" and let it do its job (might take a while)This will colour code any conflicts (Green means successfully modified without conflict, Red means potential dirty edit or conflict with another loaded master).Once you have filtered it, you can "Undelete and Disable References" as well as "Remove Identical to Master Records" which will clean your mod of dirty edits.There's more detailed cleaning guides at the CS Wiki:http://cs.elderscrolls.com/constwiki/index.php/TES4Edit/Mod_cleaning_tutorial_with_TES4Edithttp://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide If you've made any changes, TES4Edit will prompt you to save the mod when exiting. Handy hint: It will make a backup before saving, so you can use this program to do a "clean and backup" after each session. :) Hope that helps. Link to comment Share on other sites More sharing options...
jamochawoke Posted September 22, 2011 Author Share Posted September 22, 2011 Thanks that worked! Removed all references to the NPC I made and the NPC I copied him from and then loaded up the .esp and everything worked perfectly :). Whilst doing that I had found the exact reference that was causing the problem (same number) and deleted it, but I also deleted the other data on those two NPCs just in case. I'm happy! Link to comment Share on other sites More sharing options...
Lanceor Posted September 22, 2011 Share Posted September 22, 2011 Glad I could help. Happy modding. :thumbsup: Link to comment Share on other sites More sharing options...
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