Edokage Posted September 24, 2011 Share Posted September 24, 2011 (edited) Advancing a skill to 25, 50, 75 and 100 gives a bonus of some kind but there is no extra reward if you train multiple skills. This is my idea to change that. Possible skill combos and bonuses (if required skill level is not specified, think of it as at least 50):Acrobatics (100) & athletics: Waterwalking while running.Alteration & block: Shield effect while not wearing any armorAlteration & heavy armor/light armor: Shield effect while wearing full heavy/light armor.Alchemy & magic skill (100): Potion and poison effect from magic school improved:Armorer (75) & Blade/blunt/marksman/heavy armor/light armor: Maximum condition is raised.Sneak & illusion: Chameleon effect while sneaking and standing still.Sneak & hand to hand: Bonus to pickpocketing.Sneak & mysticism: Detect life while sneaking.Conjuration & blade/blunt/hand to hand/marksman: Chance of turning undead on hit.Destruction (100) & blade/blunt/hand to hand/marksman: Ignores enemy resistance to normal weapons.Destruction & conjuration: Extra magic damage to summoned creatures.Conjuration & restoration: Player's summons have increased health..Illusion & mercantile: Lowers merchant's mercantile skills when bartering.Speechcraft & mercantile: Lowers training cost if disposition = 100.Security & illusion (100): Invisible for a few seconds after successful lockpicking.Block & destruction: Chance of casting weakness to magic on enemy when blocking. Edited September 24, 2011 by Edokage Link to comment Share on other sites More sharing options...
Lanceor Posted September 26, 2011 Share Posted September 26, 2011 I think this request has its merits, and mostly it's doable by someone with some scripting knowledge. A slow-running quest script would probably be set to check the character's skill levels at regular intervals and then adding the associated perks when it reaches the appropriate level. As for the bonuses themselves, while we can't modify the hardcoded skill perks, it would be possible to add a token to the player to check for the necessary conditions e.g. shield effect while not wearing any armor. Some of the suggestions are doable as-is and some of them can be redefined creatively (e.g instead of water walking while running, a zero-cost water-walking lesser power could be added). Unfortunately, I'm up to my neck in mod projects so I won't be able to give it a shot, but perhaps someone else here might be interested. Link to comment Share on other sites More sharing options...
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