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Twin tails (not hair)


MidbossVyers

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http://i304.photobucket.com/albums/nn172/FeliciaYamanaka195/Touhouvania/Chen.png Can someone please make a dark brown twin tails equip item? I believe Apachii has tail items, but I'm not sure if they're double tails. If Apachii does have it, could you please tell me the name of the item or who sells it? While we're on it, does anyone know if Chen's hairstyle is available in MBP or another mod (MBP is pretty comprehensive, though), as well as the name of said hairstyle?
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Create new mesh it's not too hard - you do it in Nifscope.

- Take normal tail mesh and develop into an additional two copies

- One of the copies move slightly to the left and rotate left

- Second copies move slightly to the right and rotate right

Original tail serves as a landmark, where the tails begin. Finally, the "original" tail will erase and save file under new name.

Tails will move simultaneously.

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Create new mesh it's not too hard - you do it in Nifscope.

- Take normal tail mesh and develop into an additional two copies

- One of the copies move slightly to the left and rotate left

- Second copies move slightly to the right and rotate right

Original tail serves as a landmark, where the tails begin. Finally, the "original" tail will erase and save file under new name.

Tails will move simultaneously.

I actually tried this once, sadly, it doesn't work in-game. Your extra tail(s) will show up fine on your inventory screen but will either not be there when you're moving around or they'll be waaaay off in the distance. Oblivion does not like rendering more than one tail, unfortunately. I never did get it to work.

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http://img62.imageshack.us/img62/2581/ss12520.th.jpg

Model http://www.divshare.com/download/15836857-60e

 

The problem may be that you are using inappropriate skeleton.nif.

Simply copy the meshes\characters\ _male\skeletonbeast.nif and rename it to skeleton.nif - and with these files replace the original skeleton.nif.

In original skeleton.nif lacking bones for tail, otherwise are skeleton.nif and skeletonbeast.nif identical.

Edited by Semtex
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The problem may be that you are using inappropriate skeleton.nif.

Simply copy the meshes\characters\ _male\skeletonbeast.nif and rename it to skeleton.nif - and with these files replace the original skeleton.nif.

In original skeleton.nif lacking bones for tail, otherwise are skeleton.nif and skeletonbeast.nif identical.

I'll try the original skeleton once I reinstall Oblivion. I was using the Universal Skeleton .nif, perhaps that's what broke it.

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