SeraVerte Posted October 9, 2011 Share Posted October 9, 2011 say I want to create a character using the Construction Set but want it to wear a costume from another mod made by someone else. (permission given) When I loaded construction set I checked Oblivion.esm and the esp file of where the costume came from.I created my character and saw it in the preview screen with the costume on it. I save the file and add it to my load order, but I can never get it to work.For some reason, I can only get mods to work that only use Oblivion.esm. I can't get any of my own made mods that rely on other esp files to work. Any tips? On a related note, I was also trying to change the hair of NPCs in mod "A" using meshes from mod "B." but somehow, the npcs always show up with the default blindfolded hair.Any help with this would be appreciated too, thanks. Link to comment Share on other sites More sharing options...
LFact Posted October 9, 2011 Share Posted October 9, 2011 Read de-isolation tutorial first. Link to comment Share on other sites More sharing options...
wetblanket Posted October 9, 2011 Share Posted October 9, 2011 Using Construction Set Extender makes the procedure effortless. Link to comment Share on other sites More sharing options...
SeraVerte Posted October 9, 2011 Author Share Posted October 9, 2011 (edited) the CS extender doesn't seem to be working for my steam version Edited October 9, 2011 by SeraVerte Link to comment Share on other sites More sharing options...
SeraVerte Posted October 9, 2011 Author Share Posted October 9, 2011 (edited) Ok, so I used the esp mastering method and it worked out fine. The problem is, the esp which i switched is xeo.esp (which must always be loaded last in the load order or some NPCs have wierd eyes.) Edited October 9, 2011 by SeraVerte Link to comment Share on other sites More sharing options...
Lanceor Posted October 10, 2011 Share Posted October 10, 2011 CS Extender does work for the steam version - just need to create a shortcut to the OBSE loader, and then edit the "Target" box to launch the Construction Set instead. On my machine, the link is "C:\Games\Steam\steamapps\common\oblivion\obse_loader.exe" -editor The CS Extender is certainly worth the little bit of extra effort getting it to work. In addition to making esp dependencies much, much easier, it's got a host of bugfixes and functions that you'll wonder how you ever did without. Link to comment Share on other sites More sharing options...
LFact Posted October 10, 2011 Share Posted October 10, 2011 (edited) Ok, so I used the esp mastering method and it worked out fine. The problem is, the esp which i switched is xeo.esp (which must always be loaded last in the load order or some NPCs have wierd eyes.) If you have other mods that also change stock NPCs, you need to add bashed tags to them, then build bashed patch. (like import hairs and eyes from XEO, scripts and AI packages from other mods) Edited October 10, 2011 by LFact Link to comment Share on other sites More sharing options...
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