Corehound Posted October 9, 2011 Share Posted October 9, 2011 Hey everyone :thumbsup: Can anyone tell me how to change the default distance that companions will follow the player? :unsure: The current distance they will follow you is a complete pain, especially if you play the game in 3rd person as they will keep making the camera zoom in and out because they like to basically stand on your neck the most of the time :pinch: Any help will be more than greatly appreciated as I like to have some followers running around with me, but it's almost impossible with the default follow distance :wallbash: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png Link to comment Share on other sites More sharing options...
Striker879 Posted October 9, 2011 Share Posted October 9, 2011 (edited) If you're talking about CM Partners I've found that CM Partners warp distance tweak does a fair job of keeping them off my heels most of the time. I have them set to not warp until they're a good distance back ... I'd rather stop and wait occasionally than having them constantly warping on top of me when I get ahead. Edited October 9, 2011 by Striker879 Link to comment Share on other sites More sharing options...
Corehound Posted October 10, 2011 Author Share Posted October 10, 2011 If you're talking about CM Partners I've found that CM Partners warp distance tweak does a fair job of keeping them off my heels most of the time. I have them set to not warp until they're a good distance back ... I'd rather stop and wait occasionally than having them constantly warping on top of me when I get ahead.Sadly there's a flaw in CM partners, as I installed it after I had already started playing, so I can't use it and I cba to start my play-through all over again hehe :P So at the moment I just use CSR along with some misc companion mods :happy: Link to comment Share on other sites More sharing options...
proutos Posted October 10, 2011 Share Posted October 10, 2011 Hi, the distance between you and your comps is depending of the type of Target of the Follow Pack they have. If the Target is the Player ID, it's a default value, well i don't remember it. But you can't change it.If the Target is a PlayerRef, you can manually adjust the distance in the Follow Package. Setting 60 or 80 make them very close; and low values will sometimes add problems, as the comps will be behind a loaded door (and so not able to follow you) when you enter an Interior. Re-entering usually solve this, if not, you may use a script to teleport them to you. Link to comment Share on other sites More sharing options...
Striker879 Posted October 10, 2011 Share Posted October 10, 2011 Corehound I wonder if your CM Partners issue isn't just an installation problem. My character was level 20+ when I installed CM Partners, and had done all quests outside the Main Quest (had only delivered the amulet) and Dark Brotherhood. In any case, I don't find that CM Partners adds much utility to the game. When using them as followers I either had to simply use healing spells on them while they did all the fighting or tell them all to wait well outside the battle area while I did all the fighting. It didn't matter whether I was using magic or weapons, they constantly get in the way and take friendly hits (with all the attendant problems that arise from that). All the CM Partner ladies are now eyecandy in various houses I've appropriated, while the guys are still hanging out at their original locations for the most part (a few have been redistributed to inns that had only ladies waiting for recruitment). I did have a couple following for a while to use as 'mules' for carrying my loot (always left well out of the battle area until the killing was over) but I've come up with a far more satisfying solution. I find that a combination of Companion Vilja and Packdonkeys are all that I need. The customization that's available with Vilja's combat settings and thought and care that's been given to making her a useful addition rather than a liability in a fight are like a ray of sunshine on a cloudy day. If you go 'pure mage' and don't draw a weapon you can even have her standing by to help if you start losing the battle but staying out of it until you actually require that help. Admittedly you need to do some reading up in her game play manual to truly take advantage of all she brings to the table, but believe me the effort is well rewarded. She can be set to have no encumbrance limits if you prefer, but I don't use her as a mule and use Packdonkeys for that purpose. They also are customizable (a hallmark of all Emma and CDCooley's collaborations) and I especially appreciate how they are ignored by enemies, so you don't have to worry about them being attacked. I generally leave them back with the horses when I can (using the 'wait here' command) but that's just to give me more freedom of movement during the fight (if left following they'll be right behind you whenever you turn around or back up). As far as their following distance behavior, the donkeys have some customization on how far back to follow (useful when you have more than one of them following and you don't want to see a herd of donkeys but a nice line of donkeys instead) and I've never had any issue with Vilja stepping on my heels from behind. I can't say visually how the combination works as I always play in first person perspective. Link to comment Share on other sites More sharing options...
Corehound Posted October 10, 2011 Author Share Posted October 10, 2011 Hi, the distance between you and your comps is depending of the type of Target of the Follow Pack they have. If the Target is the Player ID, it's a default value, well i don't remember it. But you can't change it.If the Target is a PlayerRef, you can manually adjust the distance in the Follow Package. Setting 60 or 80 make them very close; and low values will sometimes add problems, as the comps will be behind a loaded door (and so not able to follow you) when you enter an Interior. Re-entering usually solve this, if not, you may use a script to teleport them to you.I actually just learned about this last night, just haven't had the time to test it in-game yet :tongue: Corehound I wonder if your CM Partners issue isn't just an installation problem. My character was level 20+ when I installed CM Partners, and had done all quests outside the Main Quest (had only delivered the amulet) and Dark Brotherhood. In any case, I don't find that CM Partners adds much utility to the game. When using them as followers I either had to simply use healing spells on them while they did all the fighting or tell them all to wait well outside the battle area while I did all the fighting. It didn't matter whether I was using magic or weapons, they constantly get in the way and take friendly hits (with all the attendant problems that arise from that). All the CM Partner ladies are now eyecandy in various houses I've appropriated, while the guys are still hanging out at their original locations for the most part (a few have been redistributed to inns that had only ladies waiting for recruitment). I did have a couple following for a while to use as 'mules' for carrying my loot (always left well out of the battle area until the killing was over) but I've come up with a far more satisfying solution. I find that a combination of Companion Vilja and Packdonkeys are all that I need. The customization that's available with Vilja's combat settings and thought and care that's been given to making her a useful addition rather than a liability in a fight are like a ray of sunshine on a cloudy day. If you go 'pure mage' and don't draw a weapon you can even have her standing by to help if you start losing the battle but staying out of it until you actually require that help. Admittedly you need to do some reading up in her game play manual to truly take advantage of all she brings to the table, but believe me the effort is well rewarded. She can be set to have no encumbrance limits if you prefer, but I don't use her as a mule and use Packdonkeys for that purpose. They also are customizable (a hallmark of all Emma and CDCooley's collaborations) and I especially appreciate how they are ignored by enemies, so you don't have to worry about them being attacked. I generally leave them back with the horses when I can (using the 'wait here' command) but that's just to give me more freedom of movement during the fight (if left following they'll be right behind you whenever you turn around or back up). As far as their following distance behavior, the donkeys have some customization on how far back to follow (useful when you have more than one of them following and you don't want to see a herd of donkeys but a nice line of donkeys instead) and I've never had any issue with Vilja stepping on my heels from behind. I can't say visually how the combination works as I always play in first person perspective.Thanks for the tip, will have a look at her later tonight :thumbsup: Honestly the main reason why I wanted the CM was because of Fireflys101's "CM Partners Fireflys 470 NPCs", it really has some nice grouping features and I like the idea of commanding small groups of soldiers including placing them at strategic defensive spots, and at the same time they are sort of ordinary so when they die you don't feel as big a loss as if it was one of your favorite hot chick companions :happy: Ofc I could just keep the mentioned chick as essential, but at the same time it gives kind of a cool feel to the game when there is a chance of loosing your troops, so you'll also need to make sure to support them in combat to keep them alive :happy: At the moment I just use the CSR and a couple of customized special followers, but as mentioned they have a tendency to stand way too close to my PC :pinch: But I'll be testing the altered "follow" packages some time tonight, and hopefully that will do the trick :wink: Thanks again everyone for all the advise and assistance :thumbsup: Link to comment Share on other sites More sharing options...
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