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Getting a Simple Rotation animation from Blender to Game?


jamochawoke

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Ok. Thanks!

 

Here's the file: http://www.4shared.com/file/D9hkOZUT/RefractionSphere.html

 

 

Things to note:

* I haven't finished the texturing placement yet so it looks kind of strange in-game but more or less has the effect I want. I just need to learn how to stretch the textures out further over the mesh because they are so small normal UVW mapping isn't really working. Either way you can see the animation run in wireframe mode if you have to.

* The animation runs pretty fast as it's only 1.5 seconds or so long but it's looped correctly. Once I had a working export I was going to lengthen the time so it's not so fast.

* I haven't added havok collision yet to form the actual "barrier". I was just trying to see if I could get the animation to export.

* Right now this fits perfectly over a priory chapel mesh, which is what I was going to have the barrier over.

Edited by jamochawoke
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And Fixed : http://www.4shared.c...ionSphere.html?

 

Here is a video of your animation in action.

 

http://www.youtube.com/watch?v=HKmsPu47DbI

 

 

You will have to fix the texture paths. I had to add my own textures, since you didnt send me yours. Good luck with your mod. http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif

Edited by alonsomartinez
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DUDE YOU ARE AWESOME!

 

How did you do that?

 

Magic, and I sacrificed a small scamp. http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif

 

I just edited your nif file. You had some weird things going on in there o.O

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No but seriously, I need to know what you did. I made a backup of your fixed file (THANK YOU) but I noticed that there's a problem with my animation where instead of rotating 90 degrees it does -90 on a keyframe then does 180 the next keyframe.

 

So I loaded it back up into Blender and re-exported it. Same exact problem!

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I figured out what you did (and the rotation values were messed up to begin with, I had animated it incorrectly) and was able to duplicate it, reanimate the objects, and retexture them and used some funky emitter stuff in NifSkope and now it looks REALLLY good!

 

Thanks man, I was so stumped on this you saved me hours and hours of headache. Much <3 and kudos!

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  • 3 months later...

Could either of you help me? I'm struggling with the exact same problem.

I really want to learn what I'm doing wrong / how to fix the problem. The file animates fine in blender and nifskope, but doesn't show up in game.

Alonsomarinez, if you could fix my nif, and/or tell me what's wrong, that would be stupendous!

Also, Jamochawoke, if you could tell me how you fixed your problem, I'd be sooo grateful!

Thanks guys, I really really appreciate it,

Icebug

 

EDIT: Never mind, a friend fixed it. Thanks though!

Edited by iceburg
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  • 2 years later...

Hey there,

Just reactivating current topic. I have difficulties making my animations work in fallout, i've made an animated object and i attached a script to it with playgroup commands... everything works, apart from animations... object remains just like it was... how can i fix my nif files animations to make them work in game?

 

regards

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