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Using G.E.C.K. to make a settlement?


SrgntCereal

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I've made myself an island cove for a new settlement but I can't figure out how to make the settlement build zone. I went to other settlements and found the workshops and borders but how do I create my own? Has anyone figured this out yet? I know it has to be possible.
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The visible border is actually a .nif file in the shape of the area, it doesn't seem to do much other than be a visual representation of the edges.

The "buildableareas" or "sandboxes" on some settlements are the actual sizes of the settlement, some have multiple to accomodate non-standard shapes like RR's sorta pentagon for example, it has like 5 buildable areas stacked up to make that shape.

 

You'll need to link all this stuff to your workshopref through keywords to define the characteristics (Please use all of them as my own mod, JOURNEY, depends on that being right! Maybe some other mods too), you'll also need to call the workshop initialize function in.. I think it's workshopparentscript and pass all the specifics of the settlement. Again, please don't skimp on the details, it's not technically a full settlement if you do. Most of the functionality as far as establishing a settlement is in that workshopparentscript, with some stuff in workshopscript, workshopobjectscript and workshopnpcscript, I believe that's most of them.

 

They're pretty much 50/50 building/scripting, so I hope you're familiar with or willing to learn Papyrus.

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