neosyntax Posted October 16, 2011 Share Posted October 16, 2011 (edited) Hi folks, i want to start modding with the release of skyrim. I tried a little bit the CS and 3ds Max 2011 and blender but i dont find a point to start from. My goal is to be able to make some quests and new items with new models included as well. So can someone suggest me a easy point to start from, so that i can learn step by step ? Edited October 16, 2011 by neosyntax Link to comment Share on other sites More sharing options...
Squizzo Posted October 16, 2011 Share Posted October 16, 2011 Start small is the best advice I could give. Learn how to use the basics of the CS, change item properties, move or place items/npcs in game, create a cell and doorway links etc.If you're interested in making models, start by doing simple retextures and reshaping, before attempting to make anything from scratch and when you do, start with a simple sword or something similar. The 3D Modelling forum has loads of useful tutorials (most of which are tailored for absolute beginners) stickied as well as wisened sage like members who I'm sure will be happy to help. Link to comment Share on other sites More sharing options...
danielj97 Posted October 17, 2011 Share Posted October 17, 2011 Another helpful pointer would be here: cs.elderscrolls.comYou could spend the month leading up to Skyrim playing around in the Oblivion CS just to see how things turned out. Link to comment Share on other sites More sharing options...
neosyntax Posted October 17, 2011 Author Share Posted October 17, 2011 Good idea. then i will play around with the CS at first and with a 3d-application as well. I hope i will be able to publish my first mod as soon as possible, but for that, i have to find something that isn´t already in a mod. ^^ Thank you ! Link to comment Share on other sites More sharing options...
danielj97 Posted October 17, 2011 Share Posted October 17, 2011 Good idea. then i will play around with the CS at first and with a 3d-application as well. I hope i will be able to publish my first mod as soon as possible, but for that, i have to find something that isn´t already in a mod. ^^ Thank you ! Don't worry about a mod already being made. Have fun, and be creative. I just make the mods, release them, then check if anyones done it. Don't think about other peoples mods, make what you imagine. What you want. Link to comment Share on other sites More sharing options...
JimboUK Posted October 18, 2011 Share Posted October 18, 2011 Editing other peoples mods (not uploading them obviously) is a good way to learn. Link to comment Share on other sites More sharing options...
neosyntax Posted October 18, 2011 Author Share Posted October 18, 2011 Editing other peoples mods (not uploading them obviously) is a good way to learn. Thank you. I was thinking that i could get in copyright-trouble if i would open someones mod in CS and they would find out. ^^ Link to comment Share on other sites More sharing options...
danielj97 Posted October 18, 2011 Share Posted October 18, 2011 Editing other peoples mods (not uploading them obviously) is a good way to learn. Thank you. I was thinking that i could get in copyright-trouble if i would open someones mod in CS and they would find out. ^^ You can't get into copyright trouble. Nobody has the right to copyright a mod, created on Bethesda's games. You could however, have your account banned if you uploaded their material. I've edited almost every mod I use to it myself, whether it's adding something to a house, or changing the way someone looks. And theres nothing wrong with it, as long as you don't send the file around. Link to comment Share on other sites More sharing options...
JimboUK Posted October 18, 2011 Share Posted October 18, 2011 Editing other peoples mods (not uploading them obviously) is a good way to learn. Thank you. I was thinking that i could get in copyright-trouble if i would open someones mod in CS and they would find out. ^^ Nah, what you do with the files on your own PC is up to you, just don't share anything without permission. Link to comment Share on other sites More sharing options...
huntsman2310a Posted October 19, 2011 Share Posted October 19, 2011 Yes, from personal experience I say this: Start small. Case in point, I wanted to make a weapon mod that has its own custom models and textures. I quickly ran into several roadblocks and still haven't released my "first" mod. I'd say just start with things that are already in game, its far easier and you usually know how yo fix it if it goes wrong. Link to comment Share on other sites More sharing options...
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