khazerruss Posted May 30, 2016 Share Posted May 30, 2016 (edited) So I have seen that many people are looking for explanation how the AV (Actor Value) fuctions work. Due to, from what i know, noone gave a clear explanation to this, I thught I'll post it. To use the AV functions properrly you need to know how Bethesda's AV system works. That is: Base Value + [All Modifiers] = Current Value Base Value:It's a value that is defined before concidering any modifiers.Functions: SetActorValue Function: Console: (actor).setav (AV) (value) Papyrus: Function SetAV ("value_name",value) Modifiers:All values that modifies Base Value by addition or substraction.There may be many modifiers altering the Base Value at once.Functions: ModifiyActorValue Function: Console: (actor).modav (AV) (value) Papyrus: Function ModAV ("value_name",value) Current Value:The accual AV. It's what Actor Value will be in game!Functions: ForceActorValue Function: Console: (actor).forceav (AV) (value) Papyrus: Function ForceAV ("value_name",value) GetActorValue Function: Console: (actor).getav (AV) Papyrus: (custom_value_type)(custom_value_name) = Function Getav("value_name") Edited May 30, 2016 by khazerruss Link to comment Share on other sites More sharing options...
a1v1n25 Posted March 22, 2019 Share Posted March 22, 2019 Been wondering the same thing. Thanks for the info! Link to comment Share on other sites More sharing options...
Shadeybladey Posted May 2, 2020 Share Posted May 2, 2020 I want to make a mod which creates classes similar to Daggerfall and Morrowind, with Primary, Major, Minor and Miscellaneous Skills. incpcs will increment a PC's stat by 1 point and this will count towards character level up. But I want to increase a set of attributes by 15 for Primary skills10 for Major Skill05 for Minor skills but I do NOT want this to cause the character to gain character levels at the start of the game. But I DO want it to increase the Max for those skills by 15, 10 and 5 points. EG, say I wanted to create Thief sub-classes like this: Curpurse Burglar Assassin Pickpocket Lock-Picking One-Handed Sneak Sneak Sneak Speech Speech Alchemy One-Handed One-Handed Archery Armour, L Armour, L Lock-Picking Lock-Picking Pickpocket Pickpocket Is if possible to give the Primary skills a +15 bonus at the start, and also increase the maximum possible to 115?And give the secondary Skills a +10 Bonus and increase their Max to 110? Having bonuses at the start for Race and Class was all very well, but having them all max out at 100 was a bit daft. In the end, all races and all classes were equally as good at any skill if they all capped at 100. :smile: Link to comment Share on other sites More sharing options...
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