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Hair in Skyrim static or natural?


ancalimonungol

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I think it's static. The examples you showed probably used hair and fur plugin for Max/Maya. For a decent looking hair simulation it takes about 20-30 seconds per frame just for the physics to be translated.

 

The alternative would be for the hair to be rigged with a skeleton structure just like the body is. The bones could then have simple ragdoll physics applied to them. Hopefully something like this is included in the game.

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I think it's static. The examples you showed probably used hair and fur plugin for Max/Maya. For a decent looking hair simulation it takes about 20-30 seconds per frame just for the physics to be translated.

 

The alternative would be for the hair to be rigged with a skeleton structure just like the body is. The bones could then have simple ragdoll physics applied to them. Hopefully something like this is included in the game.

 

as far as i know the example he showed was CCP's (EVE online, World of Darkness) new game engine?

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Yeah, those videos are from the company hired to do work for the upcoming World of Darkness MMO. I think the awesome hair & cloth physics is great, but we'll have to wait & see how applicable they are in actual game environments when everyone's hair & clothes are blowing around like that. Will it adversely affect frame rates?
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