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Ban Molotovs From Blowing Up In My Face


Biohazard186

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Is there a mod to fix the hitboxes so the molotovs I throw don't blow up a foot in front of me after hitting "nothing"? Like many, I'm playing survival and I'm really f*#@ing tired of dying to molotovs that clearly have nothing in front of them but still manage to blow up before leaving my hand. The most egregious case just happened to me, I was crouched on a roof looking down, the angle of depression was about 45 degrees so I was throwing away from the building, and I was right on the edge of the rooftop. No way it could have hit anything. And yet...

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Is there a mod to fix the hitboxes so the molotovs I throw don't blow up a foot in front of me after hitting "nothing"? Like many, I'm playing survival and I'm really f***ing tired of dying to molotovs that clearly have nothing in front of them but still manage to blow up before leaving my hand. The most egregious case just happened to me, I was crouched on a roof looking down, the angle of depression was about 45 degrees so I was throwing away from the building, and I was right on the edge of the rooftop. No way it could have hit anything. And yet...

This is probably because the collision radius is too large. By default, molotovs have a collision radius of 5. If you open up SpecialEffect\Projectile\MolotovCocktailProjectile in the Creation Kit, you can change the collision radius there and try out different values in game until you find something you're satisfied with.

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I have actually been playing with that since I posted but it hasn't seemed to have any effect. Will continue to mess with it.

Did you try to see what happened when it was set to 0?

 

I did. I also just tested it on -2. After all my testing I've come to the conclusion the problem may not lie in static hitboxes but the molotov model itself. When you throw a molotov it spins unpredictably. Sometimes it spins in such a way that it passes by a static object just fine. Other times it spins so that the model clips the object, triggering the explosion. This randomness and unpredictability is not a fair game mechanic and I think the solution lies in editing the physical model of the molotov projectile so it is smaller than it looks.

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