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High definition, high detailed pictures (ENB series?)


BlaCkBlitZ

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So I think as modders most of us have at least seen 1 or 2 of those screenshots or pictures where the characters look so HD or real but whenever we download these races it looks totally different or less real and more cartoony or animated in a sense.

 

For example, the moonshadow elves mod:

http://www.tesnexus.com/downloads/images/30707-1-1269705091.jpg

 

http://www.tesnexus.com/downloads/images/30707-2-1269704995.jpg

 

So I was wondering whether they are using the ENB series to boost the aesthetic look on the pictures and characters?

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no it are the shaders of OBGE that do so

 

but i still dont know how people get there game so HD i mean ive been searching for mods to get my game HD and found some but still my game dousent look HD some1 knows some mods?

Edited by olha2
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Textures and OBGE is all you really need.

 

http://i.imgur.com/ni1vkl.jpg

 

That looks great! Brought to you by the National Geographic Society of Cyrodiil. :thumbsup:

 

I wonder... that could be a running gag in the imageshare section!

 

 

 

 

 

What texture replacers do u use?

 

and what OBGE shaders do u use?

 

plz tell me

 

i must have my oblivion HD!!!

Edited by olha2
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I use Quarl texture pack 3, Mythic retextures (from him: http://www.tesnexus.com/modules/members/index.php?id=610829) and liquid water.

 

Shaders in this image are MDLAA in shaderlist and Bokeh Circle DoF and Ring SSAO from the plugin.

Bokeh Circle DoF is a very good depth of field shader but I don't find it good for general playing, I only use it for taking close up screenshots.

 

I have All natural which in my opinion help a lot to have some very nice mood in outside scenes, I also have HDR and Bloom off as I feel they only make thing too shiny. I set shadow to 2048 in Oblivion.ini. It makes me lag a lot, but i only turn them on for screenshots.

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I use Quarl texture pack 3, Mythic retextures (from him: http://www.tesnexus.com/modules/members/index.php?id=610829) and liquid water.

 

Shaders in this image are MDLAA in shaderlist and Bokeh Circle DoF and Ring SSAO from the plugin.

Bokeh Circle DoF is a very good depth of field shader but I don't find it good for general playing, I only use it for taking close up screenshots.

 

I have All natural which in my opinion help a lot to have some very nice mood in outside scenes, I also have HDR and Bloom off as I feel they only make thing too shiny. I set shadow to 2048 in Oblivion.ini. It makes me lag a lot, but i only turn them on for screenshots.

 

could u plz tell me on what line that of shadow is that u put to 2048 i wanne try it

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