Ghogiel Posted November 4, 2011 Share Posted November 4, 2011 I think you'll have to pay some attention to the rigging if the bone transforms are in any way different, so either way it'll need to be reexported, not to mention, very close to NV format might mean NV format is invalid and needs to be reexported anyway.It could have been v 30.x.x nifs. with the NiMesh blocks instead of NiTrishape/Strip blocks. Which have been a bit of a headache as nifskope can't even render that block correctly yet. But I don't think they were going into hat version myself either. Which from an asset creation stand point, makes things easier for me. not to mention the tools might be able to open and render then nifs pretty much day one. 8) Link to comment Share on other sites More sharing options...
greywaste Posted November 7, 2011 Share Posted November 7, 2011 (edited) There's also body scaling adjustments now, though I suppose it's possible the engine just takes care of that and the data isn't in the nif. In any case, I actually hope it's a bit more complex to work with, will reduce the amount of crud/shoddy conversions and rips that appear.. Edited November 7, 2011 by greywaste Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted November 8, 2011 Share Posted November 8, 2011 In any case, I actually hope it's a bit more complex to work with, will reduce the amount of crud/shoddy conversions and rips that appear..It also reduces the number of perfectly good modellers who are willing to put up with the format's antics. Link to comment Share on other sites More sharing options...
ozziefire Posted November 8, 2011 Share Posted November 8, 2011 (edited) There's also body scaling adjustments now, though I suppose it's possible the engine just takes care of that and the data isn't in the nif. In any case, I actually hope it's a bit more complex to work with, will reduce the amount of crud/shoddy conversions and rips that appear..As long as all the "professional" l33t modders get off their butts then and make everything quickly for everyone asking ASAP? We don't want to do them out of full time work by doing our own shoddy mods for ourselves :) Edited November 11, 2011 by ozziefire Link to comment Share on other sites More sharing options...
JERorly Posted November 9, 2011 Share Posted November 9, 2011 Do most 3D packages support .nif exporting? Or is a plugin required for this? Would be nice to know so I can sort everything out now and not faff around when I'm ready to get into modding, just to get annoyed and lose my flame of inspiration! :happy: Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted November 9, 2011 Share Posted November 9, 2011 Do most 3D packages support .nif exporting? Or is a plugin required for this? Would be nice to know so I can sort everything out now and not faff around when I'm ready to get into modding, just to get annoyed and lose my flame of inspiration! :happy:You will need a plugin. Seems some exporters do a better job than others, based on what I can infer. Link to comment Share on other sites More sharing options...
demongoat Posted November 10, 2011 Share Posted November 10, 2011 Do most 3D packages support .nif exporting? Or is a plugin required for this? Would be nice to know so I can sort everything out now and not faff around when I'm ready to get into modding, just to get annoyed and lose my flame of inspiration! :happy:it both depending on what you are using.maya,3d max and blender support nifs at different levels. it depends on the work being done on the project, none are native you have to get them from niftools. Link to comment Share on other sites More sharing options...
JERorly Posted November 10, 2011 Share Posted November 10, 2011 Do most 3D packages support .nif exporting? Or is a plugin required for this? Would be nice to know so I can sort everything out now and not faff around when I'm ready to get into modding, just to get annoyed and lose my flame of inspiration! :happy:it both depending on what you are using.maya,3d max and blender support nifs at different levels. it depends on the work being done on the project, none are native you have to get them from niftools. Thank you, I'd more than likely be using Max. Only very simple models I imagine though. Link to comment Share on other sites More sharing options...
Deleted2039153User Posted November 12, 2011 Share Posted November 12, 2011 Just so you folks know, the .nif files are currently unable to be opened in 3ds max or Nifskope. Looks like we need a new plugin in order to get at them. Link to comment Share on other sites More sharing options...
azeem1989 Posted November 12, 2011 Share Posted November 12, 2011 (edited) hi I am new to the forums, I have found a way to open the mesh files, by using a modified xml file with NIF scope and using a hex editor to change numerical values of the Skyrim mesh.bsa file.Would this be any of use? since I hope that mods come out for Skyrim as soon as possible :). Edited November 12, 2011 by deuterium_1 Link to comment Share on other sites More sharing options...
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