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Voice Modulation


Wreth

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No idea, but this could be hardcoded for power armor since the sound filter AudioEffectChainPowerArmorHelmet [AECH:00058594] responsible for PA voice modulation is referenced only by default objects PowerArmorHelmetEffect_DO [DFOB:0005A16D] and PowerArmorHelmetEffectFP_DO [DFOB:00249D65]. So adding ArmorTypePower [KYWD:0004D8A1] keyword to helmet might work.

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There is a checkbox that says "modulates voice" on one of the helmet modifiers. I think it was the ArmorAddon.

 

If that's not it look through the use info.

I believe that is outdated from fallout 3 and new vegas. Probably because different outfits have different effects on voice. For example power armour gives the digitised effect but a bandana muffles your voice.

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No idea, but this could be hardcoded for power armor since the sound filter AudioEffectChainPowerArmorHelmet [AECH:00058594] responsible for PA voice modulation is referenced only by default objects PowerArmorHelmetEffect_DO [DFOB:0005A16D] and PowerArmorHelmetEffectFP_DO [DFOB:00249D65]. So adding ArmorTypePower [KYWD:0004D8A1] keyword to helmet might work.

Where would I add this keyword? I'm new to modding.

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No idea, but this could be hardcoded for power armor since the sound filter AudioEffectChainPowerArmorHelmet [AECH:00058594] responsible for PA voice modulation is referenced only by default objects PowerArmorHelmetEffect_DO [DFOB:0005A16D] and PowerArmorHelmetEffectFP_DO [DFOB:00249D65]. So adding ArmorTypePower [KYWD:0004D8A1] keyword to helmet might work.

Where would I add this keyword? I'm new to modding.

 

You can't at least that I have seen. It's not something you can simply add like various other keywords. Heck, just looking at those voice chains you can't even see how it's linked to the power armor. I am beginning to believe its hard-coded. I wonder though, if you could use a script to attach those objects to whatever helmet.

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No idea, but this could be hardcoded for power armor since the sound filter AudioEffectChainPowerArmorHelmet [AECH:00058594] responsible for PA voice modulation is referenced only by default objects PowerArmorHelmetEffect_DO [DFOB:0005A16D] and PowerArmorHelmetEffectFP_DO [DFOB:00249D65]. So adding ArmorTypePower [KYWD:0004D8A1] keyword to helmet might work.

Where would I add this keyword? I'm new to modding.

 

You can't at least that I have seen. It's not something you can simply add like various other keywords. Heck, just looking at those voice chains you can't even see how it's linked to the power armor. I am beginning to believe its hard-coded. I wonder though, if you could use a script to attach those objects to whatever helmet.

 

Well what's the scripting for the bandanas to make them muffle the voice? Maybe that could be used instead?

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Yeah, I looked into that as well, didnt spot anything. So it'd have to be jury rigged. The only thing I didnt try was replacing all the keywords with those from say a power armor helmet. The downsides were to nasty, from requiring power armor frames to equip, and altering what mods can be placed.

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