Icarium89 Posted June 2, 2016 Share Posted June 2, 2016 Hi,I have a new computer and started modding Skyrim to get in touch with the performance of the machine.computer data:Intel Core i7 6700K16,0GB DDR4 Ram8192 MBATI AMD Radeon R9 390 Series First of all, I am using MO to install the Mods and LOOT/TS5Edit to order and clean the mods. SSME is also installed.Here is my Mod list:0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Legendary Edition Patch.esp6 6 Falskaar.esm7 7 Wyrmstooth.esp8 8 RSkyrimChildren.esm9 9 Campfire.esm10 a HoldsResources.esm11 b AP Skyrim.esm12 c hdtHighHeel.esm13 d EFFCore.esmJSwords.esm14 e RaceCompatibility.esm15 f WM Flora Fixes.esp16 10 ETaC - RESOURCES.esm17 11 ApachiiHair.esm18 12 AzarHair.esm19 13 ClimatesOfTamriel.esm20 14 notice board.esp21 15 moonpath.esm22 16 TravellersOfSkyrim.esm23 17 SkyUI.esp24 18 EnhancedLightsandFX.esp25 19 ETaC - Complete.esp26 1a ELFX - Exteriors.esp27 1b VioLens.esp28 1c Dragon Combat Overhaul.esp29 1d UltimateDragons.esp30 1e iHUD.esp31 1f dD - Enhanced Blood Main.esp32 20 FortWinstad.esp33 21 lordship.esp34 22 Complete Alchemy & Cooking Overhaul.esp35 23 3DNPC.esp36 24 Tes Arena - Skyrim Frontier Fortress.esp37 25 ELFXEnhancer.esp38 26 ethereal_elven_overhaul.esp39 27 CAMP.esp40 28 MoreBanditCamps(Original-Edition).esp41 29 Skyrim Immersive Creatures.esp42 2a Immersive Orc Strongholds.esp43 2b Helgen Reborn.esp44 2c RealisticWaterTwo.esp45 2d RealisticWaterTwo - Wyrmstooth.esp46 2e Civil War Overhaul.esp47 2f FireAndIceOverhaul.esp48 30 Northern Bathhouses.esp49 31 AnnaNPCs.esp50 32 w2salem.esp51 33 Skyrim Immersive Creatures - DLC2.esp52 34 ELFX - Weathers.esp53 35 dD-DG-DB-Immersive Creatures EBT Patch.esp54 36 Immersive Whiterun.esp55 37 Immersive Solstheim.esp56 38 Kynesguard.esp57 39 CornerofTheSkyrim.esp58 3a RealisticWaterTwo - Legendary.esp59 3b Purewaters.esp60 3c TheFrontier.esp61 3d Cloaks.esp62 3e SamuraiEstate.esp63 3f SMIM-Merged-All.esp64 40 moonpath_questdata.esp65 41 RealisticWaterTwo - Waves.esp66 42 AdalMatar.esp67 43 Dawnspire.esp68 44 Hunterborn.esp69 45 Immersive Weapons.espJSwordsDistributionBalancePlugin.esp70 46 Immersive Patrols II.esp71 47 RSChildren - Complete.esp72 48 1nivWICCloaks.esp73 49 1nivWICSkyCloaksPatch.esp74 4a SFO - Dragonborn.esp75 4b Better Vampires.esp76 4c EFFDialogue.esp77 4d FNIS.esp78 4e ASX_Spells.esp79 4f Bathing in Skyrim - Main.esp80 50 Bathing in Skyrim - Hunterborn.esp81 51 Dimachaerus.esp82 52 Dual Wield Parrying_SKSE.esp83 53 UIExtensions.esp84 54 RealisticWaterTwo - Waves - Falskaar.esp85 55 RealisticWaterTwo - Falskaar.esp86 56 Horsemen Combat Enhancement.esp87 57 Oriental Weapon&Armor.esp88 58 ShieldsofSkyrim.esp89 59 PND.esp90 5a SPTDiverseGuardsSkyrim.esp91 5b The Ningheim.esp92 5c Dragon Falls Manor.esp93 5d ETaC - Dragon Bridge South.esp94 5e Ashenguard.esp95 5f flaho_shi_eagles_nest_ENG.esp96 60 Tame Beast.esp97 61 arnima.esp98 62 Skyrim Flora Overhaul.esp99 63 Frostfall.esp100 64 SofiaFollower.esp101 65 Midas Magic Expanded.esp102 66 BloodmoonRising.esp103 67 The Asteria - Dwemer Airship.esp104 68 RealisticWaterTwo - Waves - Wyrmstooth.esp105 69 ForgottenCity.esp106 6a WheelsOfLull.esp107 6b RealisticWaterTwo - Dragonborn.esp108 6c HoldsModularUSLEEPCompatibilityPatch.esp109 6d HF_Windstad_Pool_and_Hot_Bath.esp110 6e The Ningheim - Followers.esp111 6f RealisticWaterTwo - Waves - Dawnguard.esp112 70 listernersarmorset.esp113 71 RealisticWaterTwo - Dawnguard.esp114 72 Brevi_MoonlightTales.esp115 73 Faction Crossbows.esp116 74 RaceMenu.esp117 75 RaceMenuPlugin.esp118 76 RaceCompatibilityUSKPOverride.esp119 77 Convenient Horses.esp120 78 High Level Enemies - Falskaar.esp121 79 dD - Realistic Ragdoll Force - Realistic.esp122 7a Smoking Candles.espBetter Embers.esp123 7b Sneak Tools.esp124 7c Sneak Tools Vanilla Hoods.esp125 7d Sneak Tools Vanilla Masks.esp126 7e CalienteVanillaArmorTweaks.esp127 7f Dragon Knowledge Spell.esp128 80 LBackpackAll.esp129 81 MageBackpack_byTumbajamba.esp130 82 SabreFurBag.esp131 83 ABT - Kevkas All-in-One.esp132 84 Chesko_WearableLantern.esp133 85 Dryad Race.esp134 86 AnnaDruidConjuration.esp135 87 Wintermyst - Enchantments of Skyrim.esp136 88 TravellersOfSkyrim - Vanilla.esp137 89 ScopedBows.esp138 8a Unique Uniques.esp139 8b Insanity's Dragonbane.esp140 8c HN66DeathCrownKatana.esp141 8d CL OrcishWeaponSet.esp142 8e ClimatesOfTamriel-Dawnguard-Patch.esp143 8f ClimatesOfTamriel-Dragonborn-Patch.esp144 90 ClimatesOfTamriel-Nights-Level-1.esp145 91 WarmongerArmory_Vanilla.esp146 92 OrientalRace.esp147 93 TrissArmorRetextured.esp148 94 Tembtra Thief Armor.esp149 95 Remodeled Armor.esp150 96 Dovahkiin Mercenary Armor and Weapons CBBE.esp151 97 Mara's Island.esp152 98 BlackSacramentArmor.esp153 99 dbsword.esp154 9a Hermit.esp155 9b CampingKitNorthernRanger.esp156 9c My Home Is Your Home.esp157 9d Apocalypse - The Spell Package.esp158 9e dbdagger.esp159 9f dbbownogloss.esp160 a0 Arrowsmith.esp161 a1 LightBladesArmor.esp162 a2 Furbag.esp163 a3 HuntressArmor.esp164 a4 Equipping Overhaul.esp165 a5 Insanity's Dragon Katana.esp166 a6 aassassinscraftables.esp167 a7 dbarrows.esp168 a8 TheEyesOfBeauty.esp169 a9 Lightweightbonesandscales.esp170 aa LunariRace.esp171 ab Tribunal Robes by Zairaam.espScopedBows_EagleEyeTweak.espJSwords_Load_Screens.esplockpickpro.esp172 ac Dual Sheath Redux.espDual Sheath Redux Patch.esp I started the Game and everything went fine until I left the cave after Helgen. Then when I leave the entrance I get CTDs (it doesn't matter in which direction I go). First I had a look at some Papyrus Logs and thought I found the mods that did not work together, but afterwards it still crashed and did not produce any logfiles.here are the links to the log files before completely disabeling dual sheat redux and patch:https://www.sendspace.com/filegroup/tJJ0oYPdy%2Fe2iDMwEQjQO3O%2BgxYgulCAI hope that someone can help me.Thx in advance. P.S. Yes I know that I use many mods, but most of it are some overhauls and additional weapons/armors/locations/quests Link to comment Share on other sites More sharing options...
Urtho Posted June 2, 2016 Share Posted June 2, 2016 Do a binary search, deactivate half of you mods - test game. If no crash, bad mod(s) is in the half you deactivated, if you still crash disable half of what's left and retest. Do this until you find the problem mod(s), reactivate all other mods and leave them turned off and test again. If you don't crash, you've found your problem(s). I don't see a merge / bash patch either, might want to create one and add it in with such a long load order. Link to comment Share on other sites More sharing options...
CxxProphet Posted June 2, 2016 Share Posted June 2, 2016 Alotta ppl posting their load orders and none of the ones I've seen ( including this one ) don't have a Bashed Patch. Link to comment Share on other sites More sharing options...
ironbender800 Posted June 2, 2016 Share Posted June 2, 2016 FYI papyrus logs arent crash logs. They show scripting errors. And i repeat this to people over and over......do NOT install 50 mods at once. This is what happens when you do. You get crashes and have NO idea when the problem started. always always always test your game after every few mods......skse plugins i wouldnt worry about. But definitely test after any graphical mod or anything adding or modfying content in the game. https://www.reddit.com/r/skyrimmods/wiki/troubleshooting_guide Going through nexus and clicking on random mods that look cool without any testing or thoughts of compatbility and then expecting the game to just work......will always lead to wasted time and dissapoinment Link to comment Share on other sites More sharing options...
Icarium89 Posted June 2, 2016 Author Share Posted June 2, 2016 Thx a lot for the feedback. FYI papyrus logs arent crash logs. They show scripting errors. And i repeat this to people over and over......do NOT install 50 mods at once. This is what happens when you do. You get crashes and have NO idea when the problem started. always always always test your game after every few mods......skse plugins i wouldnt worry about. But definitely test after any graphical mod or anything adding or modfying content in the game. https://www.reddit.com/r/skyrimmods/wiki/troubleshooting_guide Going through nexus and clicking on random mods that look cool without any testing or thoughts of compatbility and then expecting the game to just work......will always lead to wasted time and dissapoinment @ironbenderI know that papyrus logs are no crash logs. But they provide some Information about some of my used mods. If there is some crashlog, then I haven't found out about it. This might be due to the fact, that this is the first time for me to mod Skyrim extensively. For the part with the 50 (or more) mods, I at least tried to test them a bit. I started the game and did a few minutes of gameplay, but apparently not enough to find the bug, that is causen the CTDs. How long would be sufficient to test some mods? And one part of my list might exactly be the "cool looking stuff" but with the rest I spent several hours to look into compatibility. Anyways, thanks a lot for the Link to the troubleshootting guide. Alotta ppl posting their load orders and none of the ones I've seen ( including this one ) don't have a Bashed Patch. Well not everybody knows about bashed and merged patches. And not everybody might think everything through. They might see some cool video on Youtube about a highly modded Skyrim and just start with the Nexus mod manager. Afterwards they encounter problems and learn about MO, LOOT and TES5Edit. But at this point they might be so frustrated (probably about ther own naive expectations) that they just ask for help and try to provide as much information as they can. Do a binary search, deactivate half of you mods - test game. If no crash, bad mod(s) is in the half you deactivated, if you still crash disable half of what's left and retest. Do this until you find the problem mod(s), reactivate all other mods and leave them turned off and test again. If you don't crash, you've found your problem(s). I don't see a merge / bash patch either, might want to create one and add it in with such a long load order. Well I would start my search for the bad mods when I have a bit more time. Is there any rule of thumb how to devide the mods (just deactivating one half is probably a bad idea because of dependencies)? I created a merged patch with this guide: https://www.youtube.com/watch?v=BtLolEgVMTg Still crashes. Would it be good to create a bash patch before doing the binary search? Or is there no hope, that it might fix the problem without the extensive error search? Again, THX for the help so far. Link to comment Share on other sites More sharing options...
ironbender800 Posted June 2, 2016 Share Posted June 2, 2016 SSME is outdated and simply building a merged patch doesnt mean your problem will be gone. Its merely a step to help with compatibility and stability. I STRONGLY reccommend you take the time to follow a good guide like the STEP guide or any other decent beginner guide and do all the proper setup and everything correctly start to finish. http://wiki.step-project.com/STEP:2.2.9.2 https://www.reddit.com/r/skyrimmods/wiki/beginners_guide Link to comment Share on other sites More sharing options...
jeedge Posted June 3, 2016 Share Posted June 3, 2016 Ironbender, I followed this guide successfully today, posted the link in another post before that I beleve you were also on:http://www.nexusmods.com/skyrim/mods/74427/? What drew me to it is apart from being very recently made (May 2016) there's a good guide to implement some new dll patch memory manager being used that make's skse sheson's and all the other ones (safety, stableugrids, etc) obsolete. When I say 'new' DLL, I haven't really heard about it elsewhere before. I was skeptical after my first try was not successful - then I told myself that it *was* later at night, I was tired, yadayada so I tried it again today and man oh man, my game is so smooth now so far I also had some snags along the way following the guide and the author of the write-up got right back to me both times - wihtin hours. I posted the 3 items I struggled with so if someone follows this guide, should also look at the recent posts in his page's Posts page as my questions and his answers may help clarify his guide a bit. I didn't know you did a couple guides as well, will need to give those a look-see soon. :) Jeedge Link to comment Share on other sites More sharing options...
ironbender800 Posted June 3, 2016 Share Posted June 3, 2016 yeah thats a good one. That guide is actually what got me using Crash Fixes properly. I had first seen it in skyrim revisited. But neovalen doesnt provide instructions on using it correctly. I havent personally written any guides all the things you see me link people to or that i post are things ive read or heard or watched from people much much smarter than me lol. I just research and follow directions. I wish i could take credit for a guide but i cant :( GamerPoets, DirtyWeasel, The STEP team, and random google searches and people on here are where i get my information. Link to comment Share on other sites More sharing options...
ironbender800 Posted June 3, 2016 Share Posted June 3, 2016 The memory allocation steps are very important for a good smooth experience without a doubt. Setting the enblocal correctly is critical. Link to comment Share on other sites More sharing options...
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