Pyrsof Posted June 4, 2016 Share Posted June 4, 2016 (edited) Since i started playing fallout 4 i always thought of red rocket as my personal home/base/workshop, so i would build a second floor on the roof. i wanted to make roof access from inside the red rocket building and while at it decided to make an underground basement that doesn't require loading (not an interior cell) using 3ds max 2016 i grabbed the "RedRExt_Workshop02.nif" and made holes in the ceiling and the floor for staircase.http://s33.postimg.org/tx8iwc8vj/image.jpg the problem is 3ds max doesn't export collisions.i read a tutorial about copying the collision of a vanilla object and tweaking it so it can fit the meshbut it seems to work only on small objects (for me at least) i tried it with the vanilla red rocket mesh, copied the "NiNode" and tried moving the highlighted floor on the y axis but it affect the collision, it just vanilla collisionhttp://s33.postimg.org/gzr6ct71r/image.jpgi tried copying the collision of small vanilla workshop floor and repeating the process but i still can't make it work. I'm stuck at making proper collision for the building. i just need help or advice on how to do proper collision. and sorry for bad English. Edited June 4, 2016 by Pyrsof Link to comment Share on other sites More sharing options...
Ethreon Posted June 4, 2016 Share Posted June 4, 2016 2DS MAX 2013 + Beth utils for collision. Link to comment Share on other sites More sharing options...
Pyrsof Posted June 4, 2016 Author Share Posted June 4, 2016 does it work for fallout 4? Link to comment Share on other sites More sharing options...
Ethreon Posted June 4, 2016 Share Posted June 4, 2016 That's what it is designed for.. Link to comment Share on other sites More sharing options...
Pyrsof Posted June 4, 2016 Author Share Posted June 4, 2016 That's what it is designed for..i'll try it. thanks Link to comment Share on other sites More sharing options...
Recommended Posts